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Hi ! I'm working with texture_storage_2d that stores keys and values in a pixel as a vec4 vec4<u32>(key, value, 0u, 0u). I'm trying to sort very very large amount of data ~10 000 000 and buffers are not able to store that amount of data
It could be really awesome if your radix sort allow input to be a texture_storage_2d and produce a sorted texture_storage_2d
Have a good day !
lin72h
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