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socket_client.cpp
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204 lines (171 loc) · 5.03 KB
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#include "socket_client.h"
#include <cstring>
#include <cerrno>
#include <iostream>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#endif
using namespace std;
static void close_sock(int& socket) {
if (socket != -1) {
#ifdef _WIN32
closesocket(socket);
#else
close(socket);
#endif
socket = -1;
}
}
inline void initialize() {
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed: " << WSAGetLastError() << std::endl;
}
#endif
}
inline void cleanup() {
#ifdef _WIN32
WSACleanup();
#endif
}
SocketClient::SocketClient(
int selectTimeout, int recvTimeout
) : selectTimeout(selectTimeout), recvTimeout(recvTimeout), m_socket(-1) {
initialize();
}
SocketClient::~SocketClient() {
disconnect();
cleanup();
}
#ifdef _WIN32
inline string net_error() {
return to_string(WSAGetLastError());
}
#else
inline string net_error() {
return strerror(errno);
}
#endif
bool SocketClient::connectToServer(const std::string& host, uint16_t port) {
std::unique_lock lock(sock_mtx);
if (m_socket != -1) return true;
// 创建socket
m_socket = socket(AF_INET, SOCK_STREAM, 0);
if (m_socket == -1) {
std::cerr << "socket() failed: " << net_error() << std::endl;
return false;
}
// 解析主机名
struct hostent* server = gethostbyname(host.c_str());
if (server == nullptr) {
std::cerr << "gethostbyname() failed: " << net_error() << std::endl;
close_sock(m_socket);
return false;
}
// 设置服务器地址
sockaddr_in serv_addr{};
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
memcpy(&serv_addr.sin_addr.s_addr, server->h_addr, server->h_length);
serv_addr.sin_port = htons(port);
#ifdef _WIN32
DWORD timeout = recvTimeout;
if (setsockopt(m_socket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout)) == SOCKET_ERROR) {
std::cerr << "setsockopt(SO_RCVTIMEO) failed: " << net_error() << std::endl;
close_sock(m_socket);
return false;
}
#else
struct timeval timeout;
timeout.tv_sec = recvTimeout / 1000;
timeout.tv_usec = (recvTimeout % 1000) * 1000;
if (setsockopt(m_socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)) < 0) {
std::cerr << "setsockopt(SO_RCVTIMEO) failed: " << net_error() << std::endl;
close_sock(m_socket);
return false;
}
#endif
// 连接服务器
if (connect(m_socket, (sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
std::cerr << "connect() failed: " << net_error() << std::endl;
close_sock(m_socket);
return false;
}
return true;
}
bool SocketClient::sendData(const void* data, size_t length) {
bool ok = true;
{
std::shared_lock lock(sock_mtx);
if (m_socket == -1) return false;
std::lock_guard lock2(send_mtx);
const char* ptr = static_cast<const char*>(data);
size_t totalSent = 0;
while (totalSent < length) {
int sent = send(m_socket, ptr + totalSent, length - totalSent, 0);
if (sent <= 0) {
std::cerr << "send() failed: " << net_error() << std::endl;
ok = false;
break;
}
totalSent += sent;
}
}
if (!ok) {
disconnect();
}
return ok;
}
bool SocketClient::isDataAvailable() {
std::shared_lock lock(sock_mtx);
if (m_socket == -1) return false;
fd_set readSet;
FD_ZERO(&readSet);
FD_SET(m_socket, &readSet);
timeval timeout{};
timeout.tv_sec = selectTimeout / 1000;
timeout.tv_usec = selectTimeout % 1000 * 1000;
int result = select(m_socket + 1, &readSet, nullptr, nullptr, &timeout);
if (result > 0) {
return FD_ISSET(m_socket, &readSet);
}
return false;
}
bool SocketClient::receiveData(void* buffer, size_t length) {
bool ok = true;
{
std::shared_lock lock(sock_mtx);
if (m_socket == -1) return false;
char* ptr = static_cast<char*>(buffer);
size_t totalReceived = 0;
while (totalReceived < length) {
int received = recv(m_socket, ptr + totalReceived, length - totalReceived, 0);
if (received <= 0) {
std::cerr << "recv() failed: " << net_error() << std::endl;
ok = false;
break;
}
totalReceived += received;
}
}
if (!ok) {
disconnect();
}
return true;
}
void SocketClient::disconnect() {
std::unique_lock lock(sock_mtx);
close_sock(m_socket);
}
bool SocketClient::isConnected() const {
return m_socket != -1;
}