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server.js
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73 lines (57 loc) · 1.87 KB
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var express = require('express')
var app = express()
app.use(express.static(__dirname + '/client'))
app.use(express.static(__dirname + '/bower_components'))
var server = app.listen(8000, function() {
console.log('listening on port 8000')
})
var io = require('socket.io').listen(server)
// holds information on all players
var players = {}
// flag holder
var flagHolder = ''
// new connection
io.sockets.on('connection', function (socket) {
// send all the players to the new player
socket.emit('players', players)
socket.broadcast.emit('flagHolder', {flagHolder: flagHolder})
var newPlayer = {x: 32, y: 300, d: 'r'}
players[socket.id] = newPlayer
console.log('New player ', socket.id, ' Players: ' + countPlayers(players))
// broadcast new player to other players
var playersNew = {}
playersNew[socket.id] = newPlayer
socket.broadcast.emit('players', playersNew)
// on position / activity update
socket.on('p', function(playerUpdated) {
var playerUpdateSend = {n: socket.id, x: playerUpdated.x, y: playerUpdated.y, a: playerUpdated.a}
// store new coordinates
players[socket.id].a = playerUpdated.a
if (playerUpdated.a == 'c') {
players[socket.id].x = playerUpdated.x
players[socket.id].y = playerUpdated.y
}
// broadcast to other players
socket.broadcast.emit('p', playerUpdateSend)
})
// player got the flag
socket.on('gotFlag', function() {
flagHolder = socket.id
// broadcast to all players
io.emit('flagHolder', {flagHolder: flagHolder})
})
// on disconnect
socket.on('disconnect', function() {
delete players[socket.id]
console.log('Disconnect ', socket.id, ' Players: ' + countPlayers(players))
// broadcast player disconnect other players
socket.broadcast.emit('disc', {n: socket.id})
})
})
function countPlayers(players) {
var size = 0, key;
for (key in players) {
if (players.hasOwnProperty(key)) size++;
}
return size;
}