-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathexample.lua
More file actions
217 lines (182 loc) · 6.46 KB
/
example.lua
File metadata and controls
217 lines (182 loc) · 6.46 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
-- stop script if not host
if not host:isHost() then return end
-- require panels
local panels = require('panels.main')
-- create new page called main
local page = panels.newPage('main')
-- set current page to that page
panels.setPage(page)
-- create new text element with text 'meow' and size 2, 2
do
local obj = page:newText()
obj:setText('meow')
obj:setSize(2, 2)
obj:setMargin(4)
end
-- text input
page:newTextInput()
:setText('hello world meow')
:onInputAccepted(function(text, self) host:setActionbar('acepted ' .. text) end)
:onInputCanceled(function(text, self) host:setActionbar('canceled ' .. text) end)
:onInputChanged(function(text, self) host:setActionbar('changed ' .. text) end)
-- create text with figura triangle as text
page:newToggle():setText({text = '△', font = 'figura:badges'}):setMargin(-10)
page:newToggle():setText('meow'):setPos(50, 0)
-- create toggle
page:newToggle():setText('hello | off'):onToggle(function(toggled, self) self:setText(toggled and 'hello | on' or 'hello | off') end)
-- hue slider
page:newSlider():setText('hue'):setColor(1, 0, 0):setMax(360):setValue(0):setStep(10, 1):allowWarping(true):onScroll(function(value, self) self:setColor(vectors.hsvToRGB(value / 360, 1, 1)) end)
-- a text that changes when pressed
page:newText():setText({text = ':cat: cat', color = '#ed773b'}):onPress(function(self) self:setText({text = ':cat: meow', color = '#fcc64f'}) end)
-- color picker that prints color when its changed
page:newColorPicker():onColorChange(function(a)
printJson('{"text":"'..tostring(a)..'","color":"#'..vectors.rgbToHex(a)..'"}')
end):setColor(1, 0.5, 0):setText('meow')
-- theme menu to test themes :3
do
local themePage = panels.newPage()
page:newPageRedirect():setPage(themePage):setText('themes')
local enabledElement
enabledElement = themePage:newToggle():setText('default'):setToggled(true):onToggle(function(_, v)
enabledElement:setToggled(false)
v:setToggled(true)
enabledElement = v
panels.setTheme()
end)
for _, path in pairs(listFiles('themes', true)) do
local theme = require(path)
local name = path:match('[^/.]*$')
local obj = themePage:newToggle():setText(name)
obj:onToggle(function()
obj:setToggled(true)
enabledElement:setToggled(false)
enabledElement = obj:setToggled(true)
panels.setTheme(theme)
end)
end
themePage:newReturnButton()
end
-- button to switch to different page
page:newPageRedirect():setText('test'):setPage('test')
-- test page
local page2 = panels.newPage('test')
-- some random example toggle
page2:newToggle():setText('always on'):onToggle(function(_, self) self:setToggled(true) end):setToggled(true)
page2:newToggle():setText('always off'):onToggle(function(_, self) self:setToggled(false) end)
page2:newToggle():setText('toggle 3'):onSelect(function(obj) print('selected', obj) end)
page2:newToggle():setText('toggle 4'):onUnselect(function(obj) print('unselected', obj) end)
page2:newToggle():setText('toggle 5'):setToggled(true):onRelease(function(obj) print('released', obj) end)
-- normal slider
page2:newSlider():setRange(10, 30)
page2:setTheme({
icons = textures['example_icons'],
render = function(model, time, offsets, pageAnim)
local pos = client:getScaledWindowSize() * vec(0.5, 1)
pos.x = pos.x + 95
pos.y = pos.y + 8 - (1 - (1 - time) ^ 3) * 10
pos.y = pos.y - math.max(
-(math.cos(math.pi * offsets.chat) - 1) * 7,
-(math.cos(math.pi * offsets.offHandSlot) - 1) * 12
)
pos.x = pos.x - pageAnim * 16
model:setPos(-pos.xy_)
model:setScale(1)
end,
})
-- test page
do
local testPage = panels.newPage()
testPage:onOpen(function()
testPage:clear()
for _ = 1, 4 do
testPage:newText():setText(tostring(math.random()))
end
testPage:newReturnButton()
end)
page:newPageRedirect()
:setText('test page')
:setPage(testPage)
:setIcon('theme', vec(0, 8, 8, 8), true)
end
-- create mrrowww page
local page3 = panels.newPage('mrrooww')
page3:setTheme({
render = function(model, time, _, pageZoom)
local pos = client:getScaledWindowSize() * vec(0.5, 0)
time = (1 - time) ^ 3
pos.y = 64 - (1 - time) * 32
model:setPos(-pos.xy_)
local scale = 1 + pageZoom * 0.2
model:setScale(scale * (1 - time * vec(0.5, 1, 1)))
end,
renderElements = function(elements, updateElement, selected)
local currentHeight = 0
local offset = math.floor(#elements / 8) * 32
for i, v in pairs(elements) do
local height = updateElement(i, v)
v.renderData.pos = vec(offset - v.pos.x, currentHeight - v.pos.y)
currentHeight = currentHeight - height
if i % 8 == 0 then
offset = offset - 64
currentHeight = 0
end
end
end,
sliderDefault = '#fb5454',
on = '#fb5454',
off = '#545454',
returnSelected = '#ffaaaa',
})
-- add meows
local meows = {'meow', 'miau', 'mrow', 'mraw', 'moew', 'mrow'}
for _ = 1, 26 do
page3:newText():setText(meows[math.random(#meows)])
end
page3:newText():setText('miau')
page3:newText():setText('mrow')
page3:newSlider():setText('mraw')
page3:newToggle():setText('moew')
page3:newToggle():setText('mrow')
-- add return button so you can go back to previous page
page3:newReturnButton()
-- add button to test page to switch to mrrooww page
page2:newPageRedirect():setPage(page3):setText('mrow')
-- add return button so you can go back to main page
page2:newReturnButton()
--- moving elements test page
local page4 = panels.newPage()
page:newPageRedirect()
:setPage(page4)
:setText('moving elements')
:setIcon(textures['panels.icons'])
page4:newText()
:setText('rotate up')
:onPress(function()
local first = page4.elements[1]
page4:removeElement(1)
page4:addElement(first)
end)
page4:newText()
:setText('rotate down')
:onPress(function()
local i = #page4.elements
local last = page4.elements[i]
page4:removeElement(i)
page4:addElement(last, 1)
end)
page4:newText()
:setText('randomize')
:onPress(function()
local elements = {}
for i = #page4.elements, 1, -1 do
table.insert(elements, math.random(#elements + 1), page4.elements[i])
page4:removeElement(i)
end
for _, v in pairs(elements) do
page4:addElement(v)
end
end)
page4:newText():setText('1')
page4:newText():setText('2')
page4:newText():setText('3')
page4:newReturnButton()