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ProgressTracker.razor.cs
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443 lines (382 loc) · 12 KB
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using Microsoft.AspNetCore.Components;
using System.Text.Json;
using WebCodeCli.Domain.Domain.Service;
namespace WebCodeCli.Components;
public partial class ProgressTracker : ComponentBase, IDisposable
{
[Inject] private ILocalizationService L { get; set; } = default!;
[Parameter] public bool CanCancel { get; set; } = true;
[Parameter] public EventCallback OnCancel { get; set; }
private List<ProgressStage> _stages = new();
private bool _isVisible = false;
private double _progress = 0;
private string _currentStageText = "";
private string _elapsedTime = "0.0s";
private string _detailMessage = "";
private bool _canCancel = true;
private bool _isCompleted = false;
private bool _isFailed = false;
private string _currentStageId = string.Empty;
private Dictionary<string, string> _translations = new();
private string _currentLanguage = "zh-CN";
private DateTime _startTime;
private System.Threading.Timer? _timer;
protected override async Task OnInitializedAsync()
{
_currentLanguage = await L.GetCurrentLanguageAsync();
await LoadTranslationsAsync();
InitializeStages();
}
private void InitializeStages()
{
_stages = new List<ProgressStage>
{
new ProgressStage
{
Id = "thread.started",
Name = T("progressTracker.stageInit"),
Icon = "🚀",
Status = StageStatus.Pending,
ProgressWeight = 10
},
new ProgressStage
{
Id = "turn.started",
Name = T("progressTracker.stageAnalyze"),
Icon = "💭",
Status = StageStatus.Pending,
ProgressWeight = 20
},
new ProgressStage
{
Id = "item.started",
Name = T("progressTracker.stageExecute"),
Icon = "⚙️",
Status = StageStatus.Pending,
ProgressWeight = 60
},
new ProgressStage
{
Id = "turn.completed",
Name = T("progressTracker.stageComplete"),
Icon = "✅",
Status = StageStatus.Pending,
ProgressWeight = 10
}
};
}
public void Start()
{
_ = RefreshTranslationsAsync();
_isVisible = true;
_isCompleted = false;
_isFailed = false;
_startTime = DateTime.Now;
_progress = 0;
_canCancel = CanCancel;
_currentStageId = "thread.started";
// 重置所有阶段状态
foreach (var stage in _stages)
{
stage.Status = StageStatus.Pending;
}
// 启动第一个阶段
UpdateStage("thread.started", StageStatus.Active);
// 启动计时器
_timer = new System.Threading.Timer(_ =>
{
InvokeAsync(() =>
{
UpdateElapsedTime();
StateHasChanged();
});
}, null, TimeSpan.Zero, TimeSpan.FromMilliseconds(100));
StateHasChanged();
}
public void UpdateStage(string stageId, StageStatus status, string? detailMessage = null)
{
var stage = _stages.FirstOrDefault(s => s.Id == stageId);
if (stage == null) return;
// 完成之前的阶段
var previousStages = _stages.TakeWhile(s => s.Id != stageId);
foreach (var prev in previousStages)
{
if (prev.Status != StageStatus.Failed)
{
prev.Status = StageStatus.Completed;
}
}
// 更新当前阶段
stage.Status = status;
_currentStageId = stageId;
_currentStageText = stage.Name;
if (!string.IsNullOrEmpty(detailMessage))
{
_detailMessage = detailMessage;
}
// 计算进度
CalculateProgress();
// 检查是否完成
if (stageId == "turn.completed" && status == StageStatus.Completed)
{
Complete();
}
StateHasChanged();
}
public void UpdateProgress(int itemCount, int completedItems)
{
var executionStage = _stages.FirstOrDefault(s => s.Id == "item.started");
if (executionStage != null && executionStage.Status == StageStatus.Active)
{
// 根据完成的项目数量动态计算进度
var baseProgress = _stages.TakeWhile(s => s.Id != "item.started")
.Sum(s => s.Status == StageStatus.Completed ? s.ProgressWeight : 0);
var executionProgress = itemCount > 0
? (double)completedItems / itemCount * executionStage.ProgressWeight
: 0;
_progress = baseProgress + executionProgress;
StateHasChanged();
}
}
public void Fail(string errorMessage)
{
_isFailed = true;
_canCancel = false;
var activeStage = _stages.FirstOrDefault(s => s.Status == StageStatus.Active);
if (activeStage != null)
{
activeStage.Status = StageStatus.Failed;
}
_currentStageText = T("common.failed");
_detailMessage = errorMessage;
StopTimer();
StateHasChanged();
}
public void Complete()
{
_isCompleted = true;
_canCancel = false;
_progress = 100;
foreach (var stage in _stages)
{
stage.Status = StageStatus.Completed;
}
_currentStageText = T("common.completed");
StopTimer();
StateHasChanged();
// 3秒后自动隐藏
Task.Delay(3000).ContinueWith(_ =>
{
InvokeAsync(() =>
{
_isVisible = false;
StateHasChanged();
});
});
}
public void Hide()
{
_isVisible = false;
StopTimer();
StateHasChanged();
}
private async Task RefreshTranslationsAsync()
{
try
{
var language = await L.GetCurrentLanguageAsync();
if (!string.Equals(language, _currentLanguage, StringComparison.OrdinalIgnoreCase))
{
_currentLanguage = language;
await LoadTranslationsAsync();
ApplyStageTranslations();
if (!string.IsNullOrWhiteSpace(_currentStageId))
{
var stage = _stages.FirstOrDefault(s => s.Id == _currentStageId);
if (stage != null)
{
_currentStageText = stage.Name;
}
}
StateHasChanged();
}
}
catch (Exception ex)
{
Console.WriteLine($"刷新进度条多语言失败: {ex.Message}");
}
}
private void ApplyStageTranslations()
{
foreach (var stage in _stages)
{
stage.Name = stage.Id switch
{
"thread.started" => T("progressTracker.stageInit"),
"turn.started" => T("progressTracker.stageAnalyze"),
"item.started" => T("progressTracker.stageExecute"),
"turn.completed" => T("progressTracker.stageComplete"),
_ => stage.Name
};
}
}
private async Task LoadTranslationsAsync()
{
try
{
var allTranslations = await L.GetAllTranslationsAsync(_currentLanguage);
_translations = FlattenTranslations(allTranslations);
}
catch (Exception ex)
{
Console.WriteLine($"加载进度条翻译资源失败: {ex.Message}");
}
}
private Dictionary<string, string> FlattenTranslations(Dictionary<string, object> source, string prefix = "")
{
var result = new Dictionary<string, string>();
foreach (var kvp in source)
{
var key = string.IsNullOrEmpty(prefix) ? kvp.Key : $"{prefix}.{kvp.Key}";
if (kvp.Value is JsonElement jsonElement)
{
if (jsonElement.ValueKind == JsonValueKind.Object)
{
var nested = JsonSerializer.Deserialize<Dictionary<string, object>>(jsonElement.GetRawText());
if (nested != null)
{
foreach (var item in FlattenTranslations(nested, key))
{
result[item.Key] = item.Value;
}
}
}
else if (jsonElement.ValueKind == JsonValueKind.String)
{
result[key] = jsonElement.GetString() ?? key;
}
}
else if (kvp.Value is Dictionary<string, object> dict)
{
foreach (var item in FlattenTranslations(dict, key))
{
result[item.Key] = item.Value;
}
}
else if (kvp.Value is string str)
{
result[key] = str;
}
}
return result;
}
private string T(string key)
{
if (_translations.TryGetValue(key, out var translation))
{
return translation;
}
var parts = key.Split('.');
return parts.Length > 0 ? parts[^1] : key;
}
private void CalculateProgress()
{
_progress = _stages
.Where(s => s.Status == StageStatus.Completed)
.Sum(s => s.ProgressWeight);
// 活动阶段算50%
var activeStage = _stages.FirstOrDefault(s => s.Status == StageStatus.Active);
if (activeStage != null)
{
_progress += activeStage.ProgressWeight * 0.5;
}
_progress = Math.Min(_progress, 100);
}
private void UpdateElapsedTime()
{
var elapsed = DateTime.Now - _startTime;
_elapsedTime = $"{elapsed.TotalSeconds:F1}s";
}
private void StopTimer()
{
_timer?.Dispose();
_timer = null;
}
private async Task OnCancelClick()
{
if (OnCancel.HasDelegate)
{
await OnCancel.InvokeAsync();
}
Hide();
}
private string GetStageClass(ProgressStage stage)
{
return stage.Status switch
{
StageStatus.Completed => "bg-green-600",
StageStatus.Active => "bg-gray-700 animate-pulse",
StageStatus.Failed => "bg-red-600",
_ => "bg-gray-100"
};
}
private string GetStageNameClass(ProgressStage stage)
{
return stage.Status switch
{
StageStatus.Completed => "text-green-700",
StageStatus.Active => "text-gray-700",
StageStatus.Failed => "text-red-700",
_ => "text-gray-400"
};
}
private string GetConnectorClass(ProgressStage stage)
{
return stage.Status == StageStatus.Completed
? "bg-green-600"
: "bg-gray-200";
}
private string GetProgressBarClass()
{
if (_isFailed)
{
return "bg-red-600";
}
if (_isCompleted)
{
return "bg-green-600";
}
return "bg-gray-700";
}
private string GetCurrentStageTextClass()
{
if (_isFailed)
{
return "text-red-700";
}
if (_isCompleted)
{
return "text-green-700";
}
return "text-gray-700";
}
public void Dispose()
{
StopTimer();
}
private class ProgressStage
{
public string Id { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string Icon { get; set; } = string.Empty;
public StageStatus Status { get; set; }
public double ProgressWeight { get; set; }
}
public enum StageStatus
{
Pending,
Active,
Completed,
Failed
}
}