If I do city placement, the obvious next step is to generate a city layout. Chris found an interesting [article on generating plausible maps] (https://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html) from a set of basic tiles.
It also looked like it might work better at generating local plants, water and terrain than my current (more of the same) zoom implementation when we reach a sufficiently fine (e.g. 1 meter square) scale.
If I do city placement, the obvious next step is to generate a city layout. Chris found an interesting [article on generating plausible maps] (https://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html) from a set of basic tiles.
It also looked like it might work better at generating local plants, water and terrain than my current (more of the same) zoom implementation when we reach a sufficiently fine (e.g. 1 meter square) scale.