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shaders.h
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58 lines (47 loc) · 1.84 KB
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//
// shaders.h
// srt
//
// Created by vector on 11/2/10.
// Copyright (c) 2010 Brian F. Allen. All rights reserved.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SRT_SHADERS_H
#define SRT_SHADERS_H
#include "raymath.h"
void trace( scene_t* scene, Vec3 out_color, ray_t* ray, int recursion_depth );
void constant_shader( Vec3 out_color,
scene_t* scene,
sphere_t* sphere,
ray_t* original_ray,
double hit_on_ray,
int recursion_depth );
void lambertian_shader( Vec3 out_color,
scene_t* scene,
sphere_t* sphere,
ray_t* original_ray,
double hit_on_ray,
int recursion_depth );
void phong_shader( Vec3 out_color,
scene_t* scene,
sphere_t* sphere,
ray_t* original_ray,
double hit_on_ray,
int recursion_depth );
void mirror_shader( Vec3 out_color,
scene_t* scene,
sphere_t* sphere,
ray_t* original_ray,
double hit_on_ray,
int recursion_depth );
#endif