OpenRTS need a logo to enhance its visual identity. We should look at the [main game engine](https://www.google.fr/search?q=source+engine&safe=off&espv=2&biw=1403&bih=815&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMInarTisHdxgIVy8ByCh1zgAU-#safe=off&tbm=isch&q=game+engine+logo) for inspiration : - Source Engine, - Cry Engine, - Unity 3d - Unreal Engine And more specialized ones : - [Starcraft 2](http://www.gosugamers.net/starcraft2/images/2013/february/starcraft_2_logo_by_skywalger-d3ahjlw.jpg) - [DOTA 2](https://www.google.fr/search?q=command+and+conquer+logo&safe=off&espv=2&biw=1403&bih=815&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIooOfvsLdxgIVac9yCh1kmwF3#safe=off&tbm=isch&q=dota2+logo) - [Heroes of the storm](http://i.ytimg.com/vi/RDxWKr6xLKI/maxresdefault.jpg) - [Dawn of War](http://orig00.deviantart.net/908c/f/2008/095/7/0/dawn_of_war_ii_logo_by_lioneljonson.png) - [Homeworld](http://img11.deviantart.net/905c/i/2008/163/9/c/homeworld_2_logo_by_chrono_strife.png) - [Halo Wars](http://nxe.weebly.com/uploads/1/2/7/4/1274446/halo_wars_logo_by_waggly_bean.jpg) etc. - [ ] Concept validation (maybe on forum?) - [ ] Crafting - [ ] Adaptation to many usages (signatures, banners, dark and light grounds...)
OpenRTS need a logo to enhance its visual identity. We should look at the main game engine for inspiration :
And more specialized ones :
etc.