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kernel.asm
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2028 lines (1651 loc) · 36.8 KB
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org 0x7e00
jmp 0x0000:start
centerx equ 160
centery equ 100
endx equ 320
endy equ 200
green equ 0x2
blue equ 0x1
yellow equ 0xe
white equ 0xf
grey equ 0x7
magenta equ 0xd
space equ 0x20
string db "Alfa",0x0
imggun_cursor db 16, 16, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 14, 14, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 14, 14, 14, 14, 14, 8, 8, 14, 14, 14, 14, 14, 14, 8, 8, 8, 14, 14, 14, 14, 14, 8, 14, 14, 14, 14, 14, 14, 14, 14, 8, 8, 8, 8, 14, 14, 14, 14, 14, 8, 14, 8, 14, 8, 14, 14, 8, 13, 13, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8, 13, 13, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8, 8, 13, 13, 13, 8, 14, 14, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 13, 8, 8, 14, 14, 8, 6, 6, 8, 8, 8, 13, 13, 13, 13, 13, 13, 8, 14, 14, 8, 6, 8, 8, 8, 13, 8, 8, 13, 13, 13, 13, 8, 8, 14, 8, 6, 6, 8, 13, 13, 13, 8, 8, 13, 13, 13, 13, 8, 8, 14, 8, 6, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 6, 6, 6, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 8, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13
imgtarg_cursor db 16, 16, 13, 13, 13, 13, 13, 13, 13, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 15, 15, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 15, 15, 15, 15, 15, 15, 8, 8, 13, 13, 13, 13, 13, 8, 8, 15, 15, 15, 4, 4, 15, 15, 15, 8, 8, 13, 13, 13, 8, 8, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 8, 8, 13, 13, 8, 15, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 15, 8, 13, 13, 8, 15, 15, 15, 15, 4, 4, 4, 4, 15, 15, 15, 15, 8, 13, 13, 8, 15, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 15, 8, 13, 13, 8, 15, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 15, 8, 13, 13, 8, 15, 15, 15, 15, 4, 4, 4, 4, 15, 15, 15, 15, 8, 13, 13, 8, 15, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 15, 8, 13, 13, 8, 8, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 8, 8, 13, 13, 13, 8, 8, 15, 15, 15, 4, 4, 15, 15, 15, 8, 8, 13, 13, 13, 13, 13, 8, 8, 15, 15, 15, 15, 15, 15, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 15, 15, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 8, 8, 13, 13, 13, 13, 13, 13, 13
imggun db 16, 16, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 14, 0, 0, 14, 14, 14, 14, 14, 14, 0, 0, 0, 14, 14, 14, 14, 14, 0, 14, 14, 14, 14, 14, 14, 14, 14, 0, 0, 0, 0, 14, 14, 14, 14, 14, 0, 14, 0, 14, 0, 14, 14, 0, 13, 13, 0, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 0, 13, 13, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 0, 0, 13, 13, 13, 0, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 14, 14, 0, 6, 6, 0, 0, 0, 13, 13, 13, 13, 13, 13, 0, 14, 14, 0, 6, 0, 0, 0, 13, 0, 0, 13, 13, 13, 13, 0, 0, 14, 0, 6, 6, 0, 13, 13, 13, 0, 0, 13, 13, 13, 13, 0, 0, 14, 0, 6, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 6, 6, 6, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13
imgtarg db 16, 16, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 15, 15, 15, 15, 15, 15, 0, 0, 7, 7, 7, 7, 7, 0, 0, 15, 15, 15, 4, 4, 15, 15, 15, 0, 0, 7, 7, 7, 0, 0, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 0, 0, 7, 7, 0, 15, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 15, 0, 7, 7, 0, 15, 15, 15, 15, 4, 4, 4, 4, 15, 15, 15, 15, 0, 7, 7, 0, 15, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 15, 0, 7, 7, 0, 15, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 15, 0, 7, 7, 0, 15, 15, 15, 15, 4, 4, 4, 4, 15, 15, 15, 15, 0, 7, 7, 0, 15, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 15, 0, 7, 7, 0, 0, 15, 15, 15, 15, 4, 4, 15, 15, 15, 15, 0, 0, 7, 7, 7, 0, 0, 15, 15, 15, 4, 4, 15, 15, 15, 0, 0, 7, 7, 7, 7, 7, 0, 0, 15, 15, 15, 15, 15, 15, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
imgblack db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
imgbullet db 16, 16, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 14, 14, 14, 14, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 0, 14, 14, 14, 14, 14, 14, 0, 13, 13, 13, 13, 13, 13, 13, 13, 0, 14, 14, 14, 14, 14, 14, 0, 13, 13, 13, 13, 13, 13, 13, 13, 0, 14, 14, 14, 14, 14, 14, 0, 13, 13, 13, 13, 13, 13, 13, 13, 0, 14, 14, 14, 14, 14, 14, 0, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 14, 14, 14, 14, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13
tamlineg dw 16
tamcolg dw 16
tamlinet dw 16
tamcolt dw 16
tamlineb dw 16
tamcolb dw 16
xgun dw 0
ygun dw 92
vgun dw 5
xbullet dw 0
ybullet dw 92
xbulletcenter dw 8
ybulletcenter dw 100
vbullet dw 10
showbullet dw 0 ; 1 == pulled the trigger 0 == not shotting
xtarg dw 302
ytarg dw 92
xtargcenter dw 310
ytargcenter dw 100
vtarg dw 1
rtarg dw 5
dirtarg dw 1 ; 1 == up 0 == down
life dw 3
points dw 0
igotit dw 0
xcursor dw 89
ycursor dw 94
xtarg_menu dw 89
ytarg_menu dw 36
gameName db "Shoot and Fail", 0x0
gameStart db "Start Game", 0x0
gameScore db "Score", 0x0
gameInstructions db "Instructions", 0x0
menuBack db "Back", 0x0
gameOver db "You lose, such disgrace for your clan", 0x0
instructions1 db "press W for go up the gun", 0x0
instructions2 db "press S for go down the gun", 0x0
instructions3 db "press SPACE for shoot", 0x0
score1 db "1. EMPTY ", 0x0
score2 db "2. EMPTY ", 0x0
score3 db "3. EMPTY ", 0x0
score4 db "4. EMPTY ", 0x0
score5 db "5. EMPTY ", 0x0
score1_number db "0 ", 0x0
score2_number db "0 ", 0x0
score3_number db "0 ", 0x0
score4_number db "0 ", 0x0
score5_number db "0 ", 0x0
points1 dw 0
points2 dw 0
points3 dw 0
points4 dw 0
points5 dw 0
playerName times 14 db 0, 0x0
input_name1 db "Please input your name", 0x0
input_name2 db "------------", 0x0
name_len dw 12
health_points db "Attempts: Points:", 0x0
health_painel db "3 ", 0x0
points_painel db "0 ", 0x0
dec_life:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov di,life
mov ax,[life]
dec ax
stosw
popa
ret
inc_points:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov di ,points
mov ax,[points]
inc ax
stosw
popa
ret
read_pixel:;AL = Color, BH = Page Number, cx=x , dx=y
mov ah, 0xd
mov bh,0
int 0x10
ret
write_pixel: ;AL = Color, BH = Page Number ;cx=x , dx=y
mov ah,0xc
int 0x10
ret
draw_cursor:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xcursor]
mov dx,[ycursor]
mov di,tamlineg
mov ax,[xcursor]
add ax,16
stosw
mov di,tamcolg
mov ax,[ycursor]
add ax,16
stosw
xor ax,ax
mov si,imggun_cursor
add si,2;image length
cursorfor2:
cmp dx,[tamcolg]
je cursorfor2end
mov cx,[xcursor]
cursorfor1:
cmp cx,[tamlineg]
je cursorfor1end
lodsb
cmp al,magenta
je notprintcursor
call write_pixel
notprintcursor:
inc cx
jmp cursorfor1
cursorfor1end:
inc dx
jmp cursorfor2
cursorfor2end:
popa
ret
draw_target_menu:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xtarg_menu]
mov dx,[ytarg_menu]
mov di,tamlinet
mov ax,[xtarg_menu]
add ax,16
stosw
mov di,tamcolt
mov ax,[ytarg_menu]
add ax,16
stosw
xor ax,ax
mov si,imgtarg_cursor
add si,2;image length
targ_menufor2:
cmp dx,[tamcolt]
je targ_menufor2end
mov cx,[xtarg_menu]
targ_menufor1:
cmp cx,[tamlinet]
je targ_menufor1end
lodsb
cmp al,magenta
je notprinttarg_menu
call write_pixel
notprinttarg_menu:
inc cx
jmp targ_menufor1
targ_menufor1end:
inc dx
jmp targ_menufor2
targ_menufor2end:
popa
ret
draw_background:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
for2:
xor dx, dx
cmp cx,endx
je endfor2
for1:
cmp dx,endy
je endfor1
mov al,grey
call write_pixel
inc dx
jmp for1
endfor1:
inc cx
jmp for2
endfor2:
xor ax,ax
xor bx,bx
xor dx,dx
mov cx, 70
for2_board:
mov dx, 2
cmp cx, 250
je endfor2_board
for1_board:
cmp dx, 16
je endfor1_board
mov al, 0
call write_pixel
inc dx
jmp for1_board
endfor1_board:
inc cx
jmp for2_board
endfor2_board:
xor cx,cx
xor ax,ax
mov bl, white
mov si, health_points
call set_health_points
call prints
mov bl, 10
mov si, health_painel
call set_health_number
call prints
mov si, points_painel
call set_points_number
call prints
popa
ret
draw_gun:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xgun]
mov dx,[ygun]
mov di,tamlineg
mov ax,[xgun]
add ax,16
stosw
mov di,tamcolg
mov ax,[ygun]
add ax,16
stosw
xor ax,ax
mov si,imggun
add si,2;image length
gunfor2:
cmp dx,[tamcolg]
je gunfor2end
mov cx,[xgun]
gunfor1:
cmp cx,[tamlineg]
je gunfor1end
lodsb
cmp al,magenta
je notprintgun
call write_pixel
notprintgun:
inc cx
jmp gunfor1
gunfor1end:
inc dx
jmp gunfor2
gunfor2end:
popa
ret
draw_target:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xtarg]
mov dx,[ytarg]
mov di,tamlinet
mov ax,[xtarg]
add ax,16
stosw
mov di,tamcolt
mov ax,[ytarg]
add ax,16
stosw
xor ax,ax
mov si,imgtarg
add si,2;image length
targfor2:
cmp dx,[tamcolt]
je targfor2end
mov cx,[xtarg]
targfor1:
cmp cx,[tamlinet]
je targfor1end
lodsb
cmp al,magenta
je notprinttarg
call write_pixel
notprinttarg:
inc cx
jmp targfor1
targfor1end:
inc dx
jmp targfor2
targfor2end:
popa
ret
delcursor:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xcursor]
mov dx,[ycursor]
mov di,tamlineg
mov ax,[xcursor]
add ax,16
stosw
mov di,tamcolg
mov ax,[ycursor]
add ax,16
stosw
xor ax,ax
mov si,imgblack
add si,2;image length
delcursorfor2:
cmp dx,[tamcolg]
je delcursorfor2end
mov cx,[xcursor]
delcursorfor1:
cmp cx,[tamlineg]
je delcursorfor1end
lodsb
cmp al,magenta
je notprintdelcursor
call write_pixel
notprintdelcursor:
inc cx
jmp delcursorfor1
delcursorfor1end:
inc dx
jmp delcursorfor2
delcursorfor2end:
popa
ret
delcursor_target:
pusha
xor ax,ax
xor bx,bx
xor cx,cx
xor dx,dx
mov cx,[xtarg_menu]
mov dx,[ytarg_menu]
mov di,tamlineg
mov ax,[xtarg_menu]
add ax,16
stosw
mov di,tamcolg
mov ax,[ytarg_menu]
add ax,16
stosw
xor ax,ax
mov si,imgblack
add si,2;image length
deltarg_menufor2:
cmp dx,[tamcolg]
je deltarg_menufor2end
mov cx,[xtarg_menu]
deltarg_menufor1:
cmp cx,[tamlineg]
je deltarg_menufor1end
lodsb
cmp al,magenta
je notprintdeltarg_menu
call write_pixel
notprintdeltarg_menu:
inc cx
jmp deltarg_menufor1
deltarg_menufor1end:
inc dx
jmp deltarg_menufor2
deltarg_menufor2end:
popa
ret
putchar: ; mov bl, number of color
mov ah,0xe
mov bh, 0 ;page number
int 0x10
ret
del_name:
mov al, 0x08
call putchar
mov al, ' '
call putchar
mov al, 0x08
call putchar
ret
getchar:
mov ah, 0
int 16h
ret
gets:
xor cx, cx
_loop:
call getchar
cmp al, 0x08
je backspace
cmp al, 0x0d
je end
cmp cl, [name_len]
je _loop
stosb
inc cl
call putchar
jmp _loop
backspace:
cmp cl, 0
je _loop
dec cl
dec di
call del_name
jmp _loop
end:
mov al, 0x0
stosb
ret
prints: ;load string in si
lodsb
cmp al, 0x0
je printend
call putchar
jmp prints
printend:
ret
prints_gameName: ;load string in si
lodsb
cmp al, 0x0
je printend_gameName
call putchar
call delay_menu
jmp prints_gameName
printend_gameName:
ret
prints_gameOver: ;load string in si
lodsb
cmp al, 0x0
je printend_gameOver
call putchar
mov ah, 86h
mov cx, 2 ;Number of microseconds to wait (high byte)
mov dx, 1 ;Number of microseconds to wait (low byte)
int 15h
jmp prints_gameOver
printend_gameOver:
ret
delay_menu:
mov ah, 86h
mov cx, 3 ;Number of microseconds to wait (high byte)
mov dx, 2 ;Number of microseconds to wait (low byte)
int 15h
ret
delay_gameOver:
mov ah, 86h
mov cx, 5 ;Number of microseconds to wait (high byte)
mov dx, 2 ;Number of microseconds to wait (low byte)
int 15h
ret
set_gameName:
mov ah, 02h ;set cursor
mov dh, 5 ;line
mov dl, 13 ;column
int 10h
ret
set_gameStart:
mov ah, 02h ;set cursor
mov dh, 12 ;line
mov dl, 15 ;column
int 10h
ret
set_gameInstructions:
mov ah, 02h ;set cursor
mov dh, 14 ;line
mov dl, 14 ;column
int 10h
ret
set_gameScore:
mov ah, 02h ;set cursor
mov dh, 16 ;line
mov dl, 17 ;column
int 10h
ret
set_menuBack:
mov ah, 02h ;set cursor
mov dh, 21 ;line
mov dl, 18 ;column
int 10h
ret
set_inputName:
mov ah, 02h ;set cursor
mov dh, 5 ;line
mov dl, 9 ;column
int 10h
ret
set_health_points:
mov ah, 02h ;set cursor
mov dh, 1 ;line
mov dl, 9 ;column
int 10h
ret
set_health_number:
mov ah, 02h ;set cursor
mov dh, 1 ;line
mov dl, 18 ;column
int 10h
ret
set_points_number:
mov ah, 02h ;set cursor
mov dh, 1 ;line
mov dl, 28 ;column
int 10h
ret
set_cursor_gameStart:
mov di,xcursor
mov ax, 89
stosw
mov di,ycursor
mov ax, 94
stosw
mov di,xtarg_menu
mov ax, 209
stosw
mov di,ytarg_menu
mov ax, 92
stosw
ret
set_cursor_gameInstructions:
mov di,xcursor
mov ax, 89
stosw
mov di,ycursor
mov ax, 110
stosw
mov di,xtarg_menu
mov ax, 213
stosw
mov di,ytarg_menu
mov ax, 108
stosw
ret
set_cursor_gameScore:
mov di,xcursor
mov ax, 89
stosw
mov di,ycursor
mov ax, 126
stosw
mov di,xtarg_menu
mov ax, 200
stosw
mov di,ytarg_menu
mov ax, 123
stosw
ret
set_cursor_menuBack:
mov di,xcursor
mov ax, 118
stosw
mov di,ycursor
mov ax, 166
stosw
mov di,xtarg_menu
mov ax, 183
stosw
mov di,ytarg_menu
mov ax, 163
stosw
ret
set_cursor_inputName:
mov ah, 02h ;set cursor
mov dh, 10 ;line
mov dl, 14 ;column
int 10h
ret
set_video_mode_menu:
mov ah, 0h ;Set video mode
mov al, 0xd ;modo VGA 320*200, 256 colors
int 10h
mov ah, 0bh ;set background color
mov bh, 0 ;background color '0' or palette color '1'
mov bl, grey ;color
int 10h
ret
init_menu:
call set_video_mode_menu
mov bl, 15 ;color of text
mov si,gameName
call set_gameName
call prints_gameName
mov si,gameStart
call set_gameStart
call delay_menu
call prints
mov si,gameInstructions
call set_gameInstructions
call delay_menu
call prints
mov si,gameScore
call set_gameScore
call delay_menu
call prints
ret
init_cursor:
mov cl, 0
call set_cursor_gameStart
call draw_cursor
call draw_target_menu
ret
up_cursor:
mov bl, 15 ;color of cursor
cmp cl, 0
je up_cursor_0
cmp cl, 1
je up_cursor_1
cmp cl, 2
je up_cursor_2
up_cursor_0:
call set_cursor_gameStart
call delcursor
call delcursor_target
call set_cursor_gameScore
call draw_cursor
call draw_target_menu
mov cl, 2
jmp end_up_cursor
up_cursor_1:
call set_cursor_gameInstructions
call delcursor
call delcursor_target
call set_cursor_gameStart
call draw_cursor
call draw_target_menu
mov cl, 0
jmp end_up_cursor
up_cursor_2:
call set_cursor_gameScore
call delcursor
call delcursor_target
call set_cursor_gameInstructions
call draw_cursor
call draw_target_menu
mov cl, 1
end_up_cursor:
ret
down_cursor:
mov bl, 15 ;color of cursor
cmp cl, 0
je down_cursor_0
cmp cl, 1
je down_cursor_1
cmp cl, 2
je down_cursor_2
down_cursor_0:
call set_cursor_gameStart
call delcursor
call delcursor_target
call set_cursor_gameInstructions
call draw_cursor
call draw_target_menu
mov cl, 1
jmp end_down_cursor
down_cursor_1:
call set_cursor_gameInstructions
call delcursor
call delcursor_target
call set_cursor_gameScore
call draw_cursor
call draw_target_menu
mov cl, 2
jmp end_down_cursor
down_cursor_2:
call set_cursor_gameScore
call delcursor
call delcursor_target
call set_cursor_gameStart
call draw_cursor
call draw_target_menu
mov cl, 0
end_down_cursor:
ret
movement_of_cursor:
call getchar
cmp al, 13
je end_movement
cmp al, 'w'
je up
cmp al, 's'
je down
jmp movement_of_cursor
up:
call up_cursor
jmp movement_of_cursor
down:
call down_cursor
jmp movement_of_cursor
end_movement:
ret
gameStart_selected:
push cx
mov si,gameStart
call set_gameStart
call delay_menu
mov bl, grey ;color of text
call prints
mov si,gameStart
call set_gameStart
call delay_menu
mov bl, white ;color of text
call prints
pop cx
cmp cl, 0
dec cl
jne gameStart_selected
mov al, 1
int 80h
call input_name
call game
ret
gameInstructions_selected:
push cx
mov si,gameInstructions
call set_gameInstructions
call delay_menu
mov bl, grey ;color of text
call prints
mov si,gameInstructions
call set_gameInstructions
call delay_menu
mov bl, white ;color of text
call prints
pop cx
cmp cl, 0
dec cl
jne gameInstructions_selected
call instructions
ret
gameScore_selected:
push cx
mov si,gameScore
call set_gameScore
call delay_menu
mov bl, grey ;color of text
call prints
mov si,gameScore
call set_gameScore
call delay_menu
mov bl, white ;color of text
call prints
pop cx
cmp cl, 0
dec cl
jne gameScore_selected
call Score
ret
menuBack_selected:
push cx
mov si,menuBack
call set_menuBack
call delay_menu
mov bl, grey ;color of text
call prints
mov si,menuBack
call set_menuBack
call delay_menu
mov bl, white ;color of text
call prints
pop cx
cmp cl, 0
dec cl
jne menuBack_selected
;call Score
ret
select_cursor:
cmp cl, 0
je select_cursor_0
cmp cl, 1
je select_cursor_1
cmp cl, 2
je select_cursor_2
select_cursor_0:
mov cl, 3
call gameStart_selected
jmp end_select_cursor
select_cursor_1:
mov cl, 3
call gameInstructions_selected
jmp end_select_cursor
select_cursor_2:
mov cl, 3
call gameScore_selected
end_select_cursor:
ret
instructions:
call set_video_mode_menu
mov bl, white ;color of text
mov si, gameInstructions
mov ah, 02h ;set cursor
mov dh, 5 ;line
mov dl, 14 ;column
int 10h
call prints
mov si, instructions1
mov ah, 02h ;set cursor
mov dh, 9 ;line
mov dl, 3 ;column
int 10h
call prints
mov si, instructions2
mov ah, 02h ;set cursor