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CoreUnrelated to specific microgames. Related to the maintenability of the projectUnrelated to specific microgames. Related to the maintenability of the projectEnhancementNew feature or requestNew feature or request
Description
Because the many microgames have varying input methods, a player should be able to just know that they need to press
So I suggest a key prompt (probably a texture) that shows along with the microgame start message so that the player knows the game's layout.
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CoreUnrelated to specific microgames. Related to the maintenability of the projectUnrelated to specific microgames. Related to the maintenability of the projectEnhancementNew feature or requestNew feature or request