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Add key prompt on microgame start #331

@grandeisa

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@grandeisa

Because the many microgames have varying input methods, a player should be able to just know that they need to press
So I suggest a key prompt (probably a texture) that shows along with the microgame start message so that the player knows the game's layout.

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CoreUnrelated to specific microgames. Related to the maintenability of the projectEnhancementNew feature or request

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