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·43 lines (43 loc) · 1022 Bytes
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data.lua
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executable file
·43 lines (43 loc) · 1022 Bytes
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data:extend({
-- Shortcut keys
{
type = "custom-input",
name = "beltliner-reverse",
key_sequence = "CTRL+SHIFT+R",
-- linked_game_control = "reverse-rotate",
consuming = "none"
},
{
type = "custom-input",
name = "beltliner-toggle",
key_sequence = "CTRL+SHIFT+B",
consuming = "none"
},
-- An invisible entity used for detecting where the mouse cursor is.
{
type = "simple-entity",
name = "beltliner-cursor-detector",
collision_box = nil,
collision_mask = {},
selection_box = {{0, 0}, {1.0, 1.0}},
order = "zzz-invis-entity",
picture =
{
filename = "__BeltLiner__/assets/transparent.png",
priority = "extra-high",
width = 42,
height = 42,
shift = {.5, .5},
},
},
-- An sprite used for drawing belt paths. Borrowed from PickerBeltTools.
{
type = 'sprite',
name = 'beltliner-marker',
width = 32,
height = 32,
x = 0,
y = 0,
filename = '__BeltLiner__/assets/marker.png'
},
})