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Copy pathLeap.py
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90 lines (78 loc) · 3.04 KB
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import pygame
from pygame.locals import *
import numpy as np
import time
pygame.init()
w, h = 500, 500
screen = pygame.display.set_mode((w, h))
screensize = np.int32((w, h))
def drawarrow(surface, col, pos, ang, arrowwidth, arrowlength, width=0):
pos = np.float32(pos)
pygame.draw.polygon(surface, col, [pos + np.float32([np.cos(np.radians(ang)),
-np.sin(np.radians(ang))]) * arrowlength,
pos + np.float32([np.cos(np.radians(ang - 90)),
-np.sin(np.radians(ang - 90))]) * arrowwidth / 2,
pos + np.float32([np.cos(np.radians(ang + 90)),
-np.sin(np.radians(ang + 90))]) * arrowwidth / 2],
width)
class Leaper:
def __init__(self, pos):
self.pos = np.float32(pos)
self.vel = np.float32([0, 0])
self.ang = -np.degrees(np.arctan2(*self.vel[::-1]))
self.jumpang = 0
self.jumpspeed = 2
self.jumping = False
def show(self, jumping=False):
pygame.draw.circle(screen, 255, np.int32(self.pos), 10)
drawarrow(screen, (0, 255, 0), self.pos, self.ang, 10, 30, 2)
self.ang = -np.degrees(np.arctan2(*self.vel[::-1]))
if jumping:
if not self.jumping:
self.jumping = True
self.jumpang = self.ang
self.jumpang += ((K_LEFT in keys) - (K_RIGHT in keys))
drawarrow(screen, (255, 0, 0), self.pos, self.jumpang, 10, 30, 2)
else:
if self.jumping:
self.jumping = False
self.vel += np.float32([np.cos(np.radians(self.jumpang)),
-np.sin(np.radians(self.jumpang))]) * self.jumpspeed
self.pos += self.vel
while True:
if self.pos[0] < 0:
self.pos[0] *= -1
self.vel[0] *= -1
elif self.pos[1] < 0:
self.pos[1] *= -1
self.vel[1] *= -1
elif self.pos[0] > w:
self.pos[0] = w - (self.pos[0] - w)
self.vel[0] *= -1
elif self.pos[1] > h:
self.pos[1] = h - (self.pos[1] - h)
self.vel[1] *= -1
else:
break
self.ang = -np.degrees(np.arctan2(*self.vel[::-1]))
self.vel *= 0.995
keys = set()
L = Leaper(screensize / 2)
Q = Leaper(screensize / 4)
start = time.time()
while True:
screen.fill(0)
leaptime = int((time.time() - start) * 10) % 12 < 5
L.show(leaptime)
Q.show(leaptime)
pygame.display.flip()
for e in pygame.event.get():
if e.type == QUIT:
quit()
elif e.type == KEYDOWN:
keys.add(e.key)
if e.key == K_ESCAPE:
quit()
elif e.type == KEYUP:
keys.discard(e.key)
time.sleep(0.001)