Issue Reference
Audit ID: M-14
Source: level_design_audit.md §L-10
Description
The vertical slice room has 3 grunts vs a 40-HP player on a flat floor. There is no "first room" with 1 enemy to teach basics, no cover tile to teach positioning, no elevation step to teach height advantage.
Affected Files
config/rooms/, scripts/core/combat_room.gd
Acceptance Criteria
- Acceptance criteria:
- A "Tutorial Room" config exists with 1 grunt, 1 cover tile, 1 elevation step
- Contextual hints explain movement, cover, and elevation
Issue Reference
Audit ID: M-14
Source: level_design_audit.md §L-10
Description
The vertical slice room has 3 grunts vs a 40-HP player on a flat floor. There is no "first room" with 1 enemy to teach basics, no cover tile to teach positioning, no elevation step to teach height advantage.
Affected Files
config/rooms/,scripts/core/combat_room.gdAcceptance Criteria