Issue Reference
Audit ID: S-17
Source: story_audit.md §N-17
Description
After clearing a room, the victory modal appears immediately with no pause for reflection. No ambient narration about the empty room, no visual of the fallen, no moment to breathe.
Affected Files
scripts/combat/turn_manager.gd, scripts/ui/victory_modal.gd
Acceptance Criteria
- Acceptance criteria:
- 1-2 second delay with ambient text before victory modal appears
- Text is contextual (e.g., 'The stillness returns. The burden remains.')
- Can be skipped by player input
Issue Reference
Audit ID: S-17
Source: story_audit.md §N-17
Description
After clearing a room, the victory modal appears immediately with no pause for reflection. No ambient narration about the empty room, no visual of the fallen, no moment to breathe.
Affected Files
scripts/combat/turn_manager.gd,scripts/ui/victory_modal.gdAcceptance Criteria