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[Story/Narrative] No post-combat reflection pause #484

Description

@niyazmft

Issue Reference

Audit ID: S-17
Source: story_audit.md §N-17

Description

After clearing a room, the victory modal appears immediately with no pause for reflection. No ambient narration about the empty room, no visual of the fallen, no moment to breathe.

Affected Files

scripts/combat/turn_manager.gd, scripts/ui/victory_modal.gd

Acceptance Criteria

  • Acceptance criteria:
    • 1-2 second delay with ambient text before victory modal appears
    • Text is contextual (e.g., 'The stillness returns. The burden remains.')
    • Can be skipped by player input

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