The Cheat Engine needs to be improved to the next phase. It is currently a
direct manipulation of the NitePr variables and is locked down into the NitePr
methods of cheat management. A dynamic structure needs to be introduced for
both Blocks and Cheats that allows a variable length list in each Cheat that
contains the Blocks for that given Cheat. This would decouple the Cheats and
Blocks from the current static arrays and allow functionality such as inserting
new Blocks to a cheat, and rearranging the Cheats and Blocks.
Original issue reported on code.google.com by
sirgeef...@gmail.comon 19 Oct 2010 at 10:50