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44 lines (41 loc) · 740 Bytes
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ai.cpp
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44 lines (41 loc) · 740 Bytes
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void Player::ai(Player& target)
{
enum states {PURSUIT, IDLE};
enum states state=PURSUIT;
SDL_Rect target_coords=target.location();
switch ( state )
{
case PURSUIT:
if (coords.x > target_coords.x)
{
xvel(-1);
};
if (coords.x < target_coords.x)
{
xvel(1);
};
if (coords.y > target_coords.y)
{
yvel(-1);
};
if (coords.y < target_coords.y)
{
yvel(1);
};
if (coords.x == target_coords.x)
{
xvel(0);
};
if (coords.y == target_coords.y)
{
yvel(0);
};
break;
case IDLE:
//Also does nothing;
break;
default:
//DOES NOTHING;
break;
}
}