Hi! I'm just curious and wondering if you could add 512MB allocated VRAM payload support on PS4 Linux, so it might work more like unified memory.
Most APUs seem to perform better with 512MB due to the shared memory architecture, instead of using a large fixed split of memory. When VRAM is fixed, it can sometimes cause unnecessary texture/FPS bottlenecks.
Having a 512MB option could allow games/apps to automatically use memory depending on what they need.
Thanks!
Hi! I'm just curious and wondering if you could add 512MB allocated VRAM payload support on PS4 Linux, so it might work more like unified memory.
Most APUs seem to perform better with 512MB due to the shared memory architecture, instead of using a large fixed split of memory. When VRAM is fixed, it can sometimes cause unnecessary texture/FPS bottlenecks.
Having a 512MB option could allow games/apps to automatically use memory depending on what they need.
Thanks!