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script.js
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174 lines (145 loc) · 5.38 KB
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const switchBtn = document.querySelector('.switch');
const toggle = document.getElementById('toggle');
const root = document.documentElement;
const display = document.querySelector('.display');
const tiles = document.querySelectorAll('.tile');
const resetBtn = document.querySelector('.reset');
const prompt = document.querySelector('.prompt');
const player1info = document.getElementById('player1Name')
const player2info = document.getElementById('player2Name')
const play = document.getElementById('play');
let player1, player2;
window.addEventListener('DOMContentLoaded', () => {
prompt.style.display = "flex";
});
play.addEventListener('click', () => {
player1 = new Player(player1info.value, "X");
player2 = new Player(player2info.value, "O");
prompt.style.display = "none";
// inital display message
display.textContent = `${gameController.getCurrentPlayer(gameController.rounds).name}'s turn`;
});
function Player(name, mark) {
this.name = name;
this.mark = mark;
}
const gameBoard = (() => {
let board = [["", "", ""], ["", "", ""], ["", "", ""]];
let winner = undefined;
const setMark = (element, i, j, mark, rounds) => {
console.log(element.textContent);
element.textContent = element.textContent + mark;
board[i][j] = mark;
winner = gameController.checkWinner(board);
if (winner === undefined) {
display.textContent = `${gameController.getCurrentPlayer(rounds + 1).name}'s turn`;
} else {
display.textContent = `${winner} Wins`;
}
};
const Reset = () => {
board = [["", "", ""], ["", "", ""], ["", "", ""]];
tiles.forEach((tile) => {
tile.textContent = "";
});
gameController.checkWinner(board);
display.textContent = `${gameController.getCurrentPlayer(gameController.rounds + 1).name}'s turn`;
};
return { setMark, Reset };
})();
resetBtn.addEventListener('click', gameBoard.Reset);
tiles.forEach((tile) => {
tile.addEventListener('click', () => {
if (tile.textContent !== "") {
return;
}
gameController.playRound(tile);
});
});
const gameController = (() => {
let rounds = 1;
let gameover = false;
const playRound = (element) => {
if (!gameover) {
gameBoard.setMark(element, element.dataset.i, element.dataset.j, getCurrentPlayer(rounds).mark, rounds);
rounds++;
}
};
const getCurrentPlayer = (rounds) => {
return rounds % 2 === 0 ? player2 : player1;
};
const checkWinner = (board) => {
//checks rows
for (a = 0; a < 3; a++) {
if (board[a][0] == getCurrentPlayer(rounds).mark && board[a][1] == getCurrentPlayer(rounds).mark && board[a][2] == getCurrentPlayer(rounds).mark) {
gameover = true;
generateStrike(a, 0, 0);
generateStrike(a, 1, 0);
generateStrike(a, 2, 0);
return getCurrentPlayer(rounds).name;
}
}
//checks columns
for (a = 0; a < 3; a++) {
if (board[0][a] == getCurrentPlayer(rounds).mark && board[1][a] == getCurrentPlayer(rounds).mark && board[2][a] == getCurrentPlayer(rounds).mark) {
gameover = true;
generateStrike(0, a, 1);
generateStrike(1, a, 1);
generateStrike(2, a, 1);
return getCurrentPlayer(rounds).name;
}
}
//checks diagonals
if (board[0][0] == getCurrentPlayer(rounds).mark && board[1][1] == getCurrentPlayer(rounds).mark && board[2][2] == getCurrentPlayer(rounds).mark) {
gameover = true;
generateStrike(0, 0, 2);
generateStrike(1, 1, 2);
generateStrike(2, 2, 2);
return getCurrentPlayer(rounds).name;
}
if (board[2][0] == getCurrentPlayer(rounds).mark && board[1][1] == getCurrentPlayer(rounds).mark && board[0][2] == getCurrentPlayer(rounds).mark) {
gameover = true;
generateStrike(0, 2, 3);
generateStrike(1, 1, 3);
generateStrike(2, 0, 3);
return getCurrentPlayer(rounds).name;
}
gameover = false;
return;
};
return { playRound, checkWinner, getCurrentPlayer, gameover, rounds };
})();
const generateStrike = (a, b, c) => {
/* 0 for horizontal
1 for vertical
2 for up to down diaglonal
3 for down to up diagonal */
tiles.forEach((tile) => {
if (tile.dataset.i == a && tile.dataset.j == b) {
square = tile
}
})
console.log(square);
const rect = square.getBoundingClientRect();
const strike = document.createElement('div');
strike.classList.add('strike');
switch(c){
case 0 : strike.classList.add('horizontal');
break;
case 1 : strike.classList.add('vertical');
break;
case 2 : strike.classList.add('diagonal-strike2');
break;
case 3 : strike.classList.add('diagonal-strike3');
}
/* strike.style.top=`${rect.top-181.995}px `
strike.style.left = `${rect.left}px`; */
/* document.querySelector('.board') */square.appendChild(strike);
};
/* generateStrike(0, 0);
generateStrike(1, 1);
generateStrike(2, 2); */
toggle.addEventListener('click', () => {
switchBtn.classList.toggle('darkMode');
root.classList.toggle('dark');
});