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It seems that every other runtimes, except Flutter, supports setting a fallback font.
Is this a feature that is coming to the Unity runtime anytime soon?
Is there a workaround for using/assigning fallback fonts until the feature is implemented?
It seems that every other runtimes, except Flutter, supports setting a fallback font.
Is this a feature that is coming to the Unity runtime anytime soon?
Is there a workaround for using/assigning fallback fonts until the feature is implemented?