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ex2_sandwich_genericmotor.py
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174 lines (148 loc) · 5.69 KB
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# uses a generic motor production to do all actions
from utility import Utility
from production_cycle import ProductionCycle
# Initialize memories
working_memory = {'focus_buffer': {'state': 'bread1'}, 'motor_buffer': {'state': 'no_action'}}
environment_memory = {'bread1': {'location': 'counter'},
'cheese': {'location': 'counter'},
'ham': {'location': 'counter'},
'bread2': {'location': 'counter'}
}
memories = {
'working_memory': working_memory,
'environment_memory': environment_memory,
}
# Initialize productions
ProceduralProductions = []
MotorProductions = []
# Procedural Production to move bread1
def bread1(memories):
motorbuffer = memories['working_memory']['motor_buffer']
motorbuffer.update({
'state': 'do_action',
'env_object': 'bread1',
'slot': 'location',
'newslotvalue': 'plate',
'delay': 3
})
memories['working_memory']['focus_buffer']['state'] = 'cheese'
print(f"bread1 executed. Updated working_memory: {memories['working_memory']}")
ProceduralProductions.append({
'matches': {'working_memory': {'focus_buffer': {'state': 'bread1'}, 'motor_buffer': {'state': 'no_action'}}},
'negations': {},
'utility': 10,
'action': bread1,
'report': "bread1",
})
# Procedural Production to move cheese after bread1
def cheese(memories):
motorbuffer = memories['working_memory']['motor_buffer']
motorbuffer.update({
'state': 'do_action',
'env_object': 'cheese',
'slot': 'location',
'newslotvalue': 'plate',
'delay': 3
})
memories['working_memory']['focus_buffer']['state'] = 'ham'
print(f"cheese executed. Updated working_memory: {memories['working_memory']}")
ProceduralProductions.append({
'matches': {'working_memory': {'focus_buffer': {'state': 'cheese'}, 'motor_buffer': {'state': 'no_action'}}},
'negations': {},
'utility': 10,
'action': cheese,
'report': "cheese",
})
# Procedural Production to move ham after cheese
def ham(memories):
motorbuffer = memories['working_memory']['motor_buffer']
motorbuffer.update({
'state': 'do_action',
'env_object': 'ham',
'slot': 'location',
'newslotvalue': 'plate',
'delay': 3
})
memories['working_memory']['focus_buffer']['state'] = 'bread2'
print(f"ham executed. Updated working_memory: {memories['working_memory']}")
ProceduralProductions.append({
'matches': {'working_memory': {'focus_buffer': {'state': 'ham'}, 'motor_buffer': {'state': 'no_action'}}},
'negations': {},
'utility': 10,
'action': ham,
'report': "ham",
})
# Procedural Production to move bread2 after ham
def bread2(memories):
motorbuffer = memories['working_memory']['motor_buffer']
motorbuffer.update({
'state': 'do_action',
'env_object': 'bread2',
'slot': 'location',
'newslotvalue': 'plate',
'delay': 3
})
memories['working_memory']['focus_buffer']['state'] = 'done'
print(f"bread2 executed. Updated working_memory: {memories['working_memory']}")
ProceduralProductions.append({
'matches': {'working_memory': {'focus_buffer': {'state': 'bread2'}, 'motor_buffer': {'state': 'no_action'}}},
'negations': {},
'utility': 10,
'action': bread2,
'report': "bread2",
})
# Procedural Production to announce the sandwich is ready
def announce_sandwich(memories):
print("Ham and cheese sandwich is ready!")
ProceduralProductions.append({
'matches': {'working_memory': {'focus_buffer': {'state': 'done'}, 'motor_buffer': {'state': 'no_action'}}},
'negations': {},
'utility': 10,
'action': announce_sandwich,
'report': "announce_sandwich",
})
# Motor Production to move item
def move_item(memories):
motorbuffer = memories['working_memory']['motor_buffer']
env_object = motorbuffer['env_object']
slot = motorbuffer['slot']
newslotvalue = motorbuffer['newslotvalue']
delay = motorbuffer['delay']
memories['working_memory']['motor_buffer']['state'] = 'moving'
print(f"move_item executed for {env_object}. Updated working_memory: {memories['working_memory']}")
print(f'set action completion for {delay} cycles later')
return delay
def delayed_action(memories):
motorbuffer = memories['working_memory']['motor_buffer']
env_object = motorbuffer['env_object']
slot = motorbuffer['slot']
newslotvalue = motorbuffer['newslotvalue']
memories['environment_memory'][env_object][slot] = newslotvalue
memories['working_memory']['motor_buffer']['state'] = 'no_action'
print(f"delayed_action executed. Updated environment_memory: {memories['environment_memory']}")
print(f"delayed_action executed. Updated working_memory: {memories['working_memory']}")
MotorProductions.append({
'matches': {'working_memory': {'motor_buffer': {'state': 'do_action'}}},
'negations': {},
'utility': 10,
'action': move_item,
'report': "move_item",
'delayed_action': delayed_action
})
# Production system delays in ticks
ProductionSystem1_Countdown = 1
ProductionSystem2_Countdown = 1
# Stores the number of cycles for a production system to fire and reset
DelayResetValues = {
'ProductionSystem1': ProductionSystem1_Countdown,
'ProductionSystem2': ProductionSystem2_Countdown
}
# Dictionary of all production systems and delays
AllProductionSystems = {
'ProductionSystem1': [ProceduralProductions, ProductionSystem1_Countdown],
'ProductionSystem2': [MotorProductions, ProductionSystem2_Countdown]
}
# Initialize ProductionCycle
ps = ProductionCycle()
# Run the cycle with custom parameters
ps.run_cycles(memories, AllProductionSystems, DelayResetValues, cycles=22, millisecpercycle=10)