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Foe.h
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65 lines (48 loc) · 1.09 KB
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#ifndef ___FOE_H__
#define ___FOE_H__
#include <gl\gl.h>
#include <gl\glu.h>
#include "Explosion.h"
class Foe {
public:
// Constructor
Foe(){}
// Destructor
~Foe() {
if (explosion != 0) {
delete explosion;
} // end if
} // end Destructor
// Initializes the foe tank location and texture
void init(GLfloat, GLfloat, int);
// Renders a pyramid center about the local origin
void draw();
GLfloat getRadius();
GLfloat getX();
GLfloat getY();
GLfloat getZ();
void takeDamage(GLfloat);
bool isDestroyed();
void startExplosion();
void destroy();
Explosion* getExplosion();
int getPointValue();
void forwardCollide();
void backwardCollide();
void unForwardCollide();
void unBackwardCollide();
bool isForwardCollided();
bool isBackwardCollided();
GLuint dcamoTexture;
private:
GLuint FoeList;// display list identifier
GLfloat radius;
GLfloat x, y, z;
GLfloat damageCapacity;
int pointValue;
bool forwardCollided;
bool backwardCollided;
bool destroyed;
Explosion* explosion;
};
#endif