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House.h
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70 lines (50 loc) · 1.19 KB
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#ifndef ___HOUSE_H__
#define ___HOUSE_H__
#include <gl\gl.h>
#include <gl\glu.h>
#include "Explosion.h"
class House {
public:
// Constructor
House(){};
// Destructor
~House() {
if (explosion != 0) {
delete explosion;
} // end if
} // end Destructor
// Sets up the display list for displaying a house
void init(float, float, float, float, float, float, float,
int, int);
// Calls the display list to render the house
void draw();
GLfloat getRadius();
GLfloat getX();
GLfloat getZ();
void takeDamage(GLfloat);
bool isDestroyed();
void startExplosion();
void destroy();
Explosion* getExplosion();
int getPointValue();
void forwardCollide();
void backwardCollide();
void unForwardCollide();
void unBackwardCollide();
bool isForwardCollided();
bool isBackwardCollided();
GLuint siding1Texture;
GLuint shingleTexture;
private:
GLuint houseList;// display list house
// GLuint doorList;// display list for door
GLfloat radius;
GLfloat x, y, z;
bool destroyed;
Explosion* explosion;
bool forwardCollided;
bool backwardCollided;
int pointValue;
GLfloat damageCapacity;
};
#endif