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49 lines (33 loc) · 838 Bytes
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Pyramid.h
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49 lines (33 loc) · 838 Bytes
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#ifndef ___PYRAMID_H__
#define ___PYRAMID_H__
#include <gl\gl.h>
#include <gl\glu.h>
class Pyramid {
public:
// Constructor
Pyramid(){}
// Initializes the pyramid height and width
void init(GLfloat, GLfloat, GLfloat, GLfloat);
// Renders a pyramid center about the local origin
void draw();
GLfloat getHeight();
GLfloat getWidth();
GLfloat getRadius();
GLfloat getX();
GLfloat getZ();
void forwardCollide();
void backwardCollide();
void unForwardCollide();
void unBackwardCollide();
bool isForwardCollided();
bool isBackwardCollided();
private:
GLfloat height; // Height of the pyramid
GLfloat width; // Width of the pyramid
GLuint pyramidList; // display list identifier
bool forwardCollided;
bool backwardCollided;
GLfloat radius;
GLfloat x, z;
};
#endif