Looking for NeoGeo Pocket owners/testers #184
Replies: 3 comments 13 replies
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Just updated NGP.ino code. I just don't have any 32M games at home to fully confirm if it works too. It would be cool to have some testing reports before a merge. Let me know if everything runs fine... |
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I am very grateful that you have supported 4M and 16M cartridges. I have Cartreader and NGP Adapter. I have "Densha de Go! 2 on Neo Geo Pocket (NEOP0060)" and |
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Ok so, I finally received a copy of Metal Slug 2nd Mission. As already discussed here, this one is a 32 mbits game, designed with dual 16 mbits flash chips inside. Due to this, chip ID commands return the same infos as the single-chip 16 mbits games. I also tried to use another method to query the flash chip capacity directly by using extended CFI commands. The code would be something like this : dataOut(); here "tmp" would normally take values 0x13 (for 512kb / 4 Mbits chips), 0x14 (1MB / 8Mbits) or 0x15 (2MB / 16 Mbits). It actually worked, but only for one game (Faselei! NEOP0051). All other cartridges I tested, more than 20 different ones, returned unexpected values. So I finally dropped this option for now. If someone is interested to investigate further on this, please do ;) |
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Hi people. I'm currently working on improving NGP compatibility.
Thanks to splash5's original code, some 8M roms were already dumpable. Huge thanks to him.
I already managed to add 4M, more 8M, and 16M roms compatibility. Just before submitting everything, I'm missing 32M games which I don't have under my hands. So I'm looking for people owning :
If you want to help on this topic, send me a shout :)
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