The LSP currently is not giving any auto complete suggestions when using it inside neovim. It does however properly report diagnostic warnings and errors. I tried running it via TCP port and stdio both to no avail.
Not sure if this is unique to either this lsp not working with blinkCmp, my current neovim lsp engine or maybe its not something the lsp itself supports.
neovim lsp config looks like this:
local gdshader_cfg =
{
cmd =
{
'gdshaderlsp',
'--stdio',
},
filetypes = { 'gdshader', 'gdshaderinc' },
root_markers = { 'project.godot' },
capabilities = capabilities,
}
vim.lsp.config('gdshaderls', gdshader_cfg)
vim.lsp.enable('gdshaderls')
Editor: Neovim v0.12.2
LSP Engine: Blinkcmp v1.10.2
OS: Linux, Fedora 44
Godot Version: 4.5
gshader-lsp-cpp Version: v0.2.5
The LSP currently is not giving any auto complete suggestions when using it inside neovim. It does however properly report diagnostic warnings and errors. I tried running it via TCP port and stdio both to no avail.
Not sure if this is unique to either this lsp not working with blinkCmp, my current neovim lsp engine or maybe its not something the lsp itself supports.
neovim lsp config looks like this:
Editor: Neovim v0.12.2
LSP Engine: Blinkcmp v1.10.2
OS: Linux, Fedora 44
Godot Version: 4.5
gshader-lsp-cpp Version: v0.2.5