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Rotated Hyperlanes are wrong when rotating map #100

@shenanigans-be

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@shenanigans-be

I knew that there was something I forgot to take into account 😅

Look out for the hyperlane, something is wrong with them!

Originally posted by @STEENhabbo in #92

Because the Hyperlanes are individually rotated to point in the correct direction, when we rotate the tiles, this off-set rotation is no longer correct.

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