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The package uses Unity's UI system so you'll see similar performance but batching may be less efficient depending on what you are doing (esp for large numbers of elements). The custom shader/object (FigmaImage) adds native support for features that Unity's UI doesn't have (such as gradients, roundedness, shapes, outlines) to prevent the shapes having to be rendered to textures. I've built some projects for mobile which have worked fine, but for example rendering a gradient in the shader will not be as fast as rendering the gradient to a texture, so if you are targetting low end devices, you'll prob be better off avoiding procedural rendering.

UI toolkit is great and super performant but d…

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Answer selected by dudetru25
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