From 49c1f2c1da378aa7aa43fc1d8ebd707230ffb2fd Mon Sep 17 00:00:00 2001 From: Revela Date: Mon, 16 Mar 2026 10:36:46 -0500 Subject: [PATCH] Add Ctrl+V clipboard paste to UIControl_TextInput and UIScene_Keyboard Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields. --- .../Common/UI/UIControl_TextInput.cpp | 26 +++++++++++++++ .../Common/UI/UIScene_Keyboard.cpp | 33 +++++++++++++++++++ 2 files changed, 59 insertions(+) diff --git a/Minecraft.Client/Common/UI/UIControl_TextInput.cpp b/Minecraft.Client/Common/UI/UIControl_TextInput.cpp index 8e679b7c7..76f25afb3 100644 --- a/Minecraft.Client/Common/UI/UIControl_TextInput.cpp +++ b/Minecraft.Client/Common/UI/UIControl_TextInput.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIControl_TextInput.h" +#include "..\..\Screen.h" UIControl_TextInput::UIControl_TextInput() { @@ -211,6 +212,31 @@ UIControl_TextInput::EDirectEditResult UIControl_TextInput::tickDirectEdit() } } + // Paste from clipboard + if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL)) + { + wstring pasted = Screen::getClipboard(); + wstring sanitized; + sanitized.reserve(pasted.length()); + + for (wchar_t pc : pasted) + { + if (pc >= 0x20) // Keep printable characters + { + if (m_iCharLimit > 0 && (m_editBuffer.length() + sanitized.length()) >= (size_t)m_iCharLimit) + break; + sanitized += pc; + } + } + + if (!sanitized.empty()) + { + m_editBuffer.insert(m_iCursorPos, sanitized); + m_iCursorPos += (int)sanitized.length(); + changed = true; + } + } + // Arrow keys, Home, End, Delete for cursor movement if (g_KBMInput.IsKeyPressed(VK_LEFT) && m_iCursorPos > 0) { diff --git a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp index 2f2f91326..35edf17fd 100644 --- a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIScene_Keyboard.h" +#include "..\..\Screen.h" #ifdef _WINDOWS64 // Global buffer that stores the text entered in the native keyboard scene. @@ -224,6 +225,38 @@ void UIScene_Keyboard::tick() } } + // Paste from clipboard + if (g_KBMInput.IsKeyPressed('V') && g_KBMInput.IsKeyDown(VK_CONTROL)) + { + wstring pasted = Screen::getClipboard(); + wstring sanitized; + sanitized.reserve(pasted.length()); + + for (wchar_t pc : pasted) + { + if (pc >= 0x20) // Keep printable characters + { + if (static_cast(m_win64TextBuffer.length() + sanitized.length()) >= m_win64MaxChars) + break; + sanitized += pc; + } + } + + if (!sanitized.empty()) + { + if (m_bPCMode) + { + m_win64TextBuffer.insert(m_iCursorPos, sanitized); + m_iCursorPos += (int)sanitized.length(); + } + else + { + m_win64TextBuffer += sanitized; + } + changed = true; + } + } + if (m_bPCMode) { // Arrow keys, Home, End, Delete for cursor movement