From 3532bb2114e3244d475a4b451593d1b8689d844d Mon Sep 17 00:00:00 2001 From: Jazzitch Date: Fri, 20 Mar 2026 04:24:49 -0400 Subject: [PATCH 1/2] Update maximum limits for game entities Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles. --- Minecraft.World/Level.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Minecraft.World/Level.h b/Minecraft.World/Level.h index 2be874722..3892d97ee 100644 --- a/Minecraft.World/Level.h +++ b/Minecraft.World/Level.h @@ -63,10 +63,10 @@ class Level : public LevelSource public: - static const int MAX_XBOX_BOATS = 40; // Max number of boats - static const int MAX_CONSOLE_MINECARTS = 40; - static const int MAX_DISPENSABLE_FIREBALLS = 200; - static const int MAX_DISPENSABLE_PROJECTILES = 300; + static const int MAX_XBOX_BOATS = 60; // Max number of boats + static const int MAX_CONSOLE_MINECARTS = 60; + static const int MAX_DISPENSABLE_FIREBALLS = 300; + static const int MAX_DISPENSABLE_PROJECTILES = 400; static const int MAX_LEVEL_SIZE = 30000000; static const int maxMovementHeight = 512; // 4J added From 40e38842f41a2c5012f29ea8552e6c2b83da1103 Mon Sep 17 00:00:00 2001 From: Jazzitch Date: Fri, 20 Mar 2026 04:28:29 -0400 Subject: [PATCH 2/2] Update maximum limits for game entities Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles. --- Minecraft.World/Level.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Minecraft.World/Level.h b/Minecraft.World/Level.h index 2be874722..3892d97ee 100644 --- a/Minecraft.World/Level.h +++ b/Minecraft.World/Level.h @@ -63,10 +63,10 @@ class Level : public LevelSource public: - static const int MAX_XBOX_BOATS = 40; // Max number of boats - static const int MAX_CONSOLE_MINECARTS = 40; - static const int MAX_DISPENSABLE_FIREBALLS = 200; - static const int MAX_DISPENSABLE_PROJECTILES = 300; + static const int MAX_XBOX_BOATS = 60; // Max number of boats + static const int MAX_CONSOLE_MINECARTS = 60; + static const int MAX_DISPENSABLE_FIREBALLS = 300; + static const int MAX_DISPENSABLE_PROJECTILES = 400; static const int MAX_LEVEL_SIZE = 30000000; static const int maxMovementHeight = 512; // 4J added