Skip to content

Some suggestions #1

@FangSen9000

Description

@FangSen9000

In fact, if the package or repository to be cloned is placed in the local extensions folder, you can use the installation command in the regular requirements file to install it. This will make the environment more clean, eg:

Image

And, @francisengelmann

Is there a way to voxelize the entire world and then create a world VAE that can reconstruct a self-recursive point cloud (with infinite resolution) from the voxels? (Or, more fundamentally, voxels are essentially something that encodes shapes (corresponding to SQ), even if we don't reduce the number of voxels, it might still be possible. Then each voxel corresponds to the color of one or n point clouds, where n is the compression rate) In this way, perhaps we can create a native editing system for the point cloud world.

TRELLIS is just 3D assets. However, if we can upgrade TRELLIS and link the voxels with the 3D scene point clouds. Transform the reconstruction of 3D asset editing into the reconstruction of 3D world point clouds, perhaps this approach can complete the last puzzle of AIGC (I'm currently occupied with other similar but distinct projects. I won't be able to try this out within the next two months.)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions