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Hi, I am working on a project to show Gaussian Splat 3d tiles on Earth(like CesiumJS, but this project is based on ThreeJS), but because the tiles are on the surface of the earth, so it is farrrrr away from the center. And that causes the precision problem, is there any way I can do to solve this problem?
Screenshot one is using Spark, screenshot two is using renderer I write myself

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