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Description
First of all, you hardcode "g++-5" in game/sdl/linux/makefile
To continue compilation I had to remove -5 from several places on top of the make file so that executable is just "g++".
Then build has stopped because of missing #include <stdio.h> in several files:
game/httppackinfomanager.cpp with error: 'fopen' was not declared in this scope
game/httppackmanager.cpp:54:51: error: 'fopen' was not declared in this scope
mpshared/packinfomanager.cpp:43:54: error: 'fopen' was not declared in this scope
mpshared/indexloader.cpp:12:38: error: 'fopen' was not declared in this scope
Next problem was:
../../gameform.cpp:4:30: fatal error: game/Multiplayer.h: No such file or directory
compilation terminated.
../../Multiplayer.cpp:2:30: fatal error: game/Multiplayer.h: No such file or directory
compilation terminated.
In fact this file does not exist, however file game/multiplayer.h does. So changing this two files to multiplayer.h did work.
After those five files the game compile successfully.
Another problem is with file game/sdl/linux/install.sh
It uses if ! dpkg -l | grep libsdl2-dev > /dev/null ; then
This line which would only work in distributions based on deb packages, such as Debian and Ubuntu but not in other distributions. I think it's better to say that SDL2 is required for building and recommend to install this two packages: libsdl2-dev libcurl4-openssl-dev in your readme file
(though in my distribution -dev packages are not separated from main packages)