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app.js
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146 lines (126 loc) · 4.09 KB
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, maxScore, previousRoll;
var activePlayer, gameState;
// create new game
function init() {
// randomly choose the active player
activePlayer = Math.floor(Math.random() * 2);
gameState = true;
maxScore = Number($('#max-score').value);
resetScore();
resetUI();
$('#max-score').disabled = true;
}
function resetScore() {
scores = [0, 0];
roundScore = 0;
// endScore = Number(prompt('Enter the winning score:'));
previousRoll = [0, 0];
}
function resetUI() {
// reset global scores
$('#score-0').textContent = '0';
$('#score-1').textContent = '0';
// reset round scores
$('#current-0').textContent = '0';
$('#current-1').textContent = '0';
// reset names
$('#name-0').textContent = 'PLAYER 1';
$('#name-1').textContent = 'PLAYER 2';
// reset active player
$('.player-0-panel').classList.remove('active');
$('.player-1-panel').classList.remove('active');
$('.player-' + activePlayer + '-panel').classList.add('active');
hideDices();
// re-activate buttons
$('.btn-roll').disabled = false;
$('.btn-hold').disabled = false;
}
function rollDice() {
if (gameState) {
var dices = [0, 0];
dices[0] = Math.floor(Math.random() * 6) + 1;
dices[1] = Math.floor(Math.random() * 6) + 1;
if (dices[0] === 1 && dices[1] === 1) {
switchPlayer();
}
else if (dices.includes(6) && previousRoll.includes(6)) {
scores[activePlayer] = 0;
$('#score-' + activePlayer).textContent = scores[activePlayer];
switchPlayer();
}
else {
if (isDicesHidden()) {
showDices();
}
// set dices images
$('#dice-1').src = 'dice-' + (dices[0]) + '.png';
$('#dice-2').src = 'dice-' + (dices[1]) + '.png';
roundScore += dices.reduce((a, b) => a + b, 0);
$('#current-' + activePlayer).textContent = roundScore;
previousRoll = dices;
}
}
}
function hold() {
if (gameState) {
scores[activePlayer] += roundScore;
$('#score-' + activePlayer).textContent = scores[activePlayer];
// check if there is a winner
if (scores[activePlayer] >= maxScore) {
$('.player-' + activePlayer + '-panel').classList.remove('active');
$('#name-' + activePlayer).textContent = 'Winner!';
hideDices();
gameState = false;
// disable buttons
$('.btn-roll').disabled = true;
$('.btn-hold').disabled = true;
// Enable the MaxScore Specifier
$('#max-score').disabled = false;
}
else {
switchPlayer();
}
}
}
function switchPlayer() {
roundScore = 0;
previousRoll = [0, 0];
$('#current-' + activePlayer).textContent = roundScore;
$('.player-' + activePlayer + '-panel').classList.remove('active');
activePlayer = (activePlayer + 1) % 2; // toggle active player
$('.player-' + activePlayer + '-panel').classList.add('active');
hideDices();
}
//Event Listeners
$('.btn-roll').addEventListener('click', rollDice);
$('.btn-hold').addEventListener('click', hold);
$('.btn-new').addEventListener('click', init);
// Helper Methods
function $(selector) {
return document.querySelector(selector);
}
function hideDices() {
document.querySelectorAll('.dice').forEach(function (e) {
e.style.display = 'none';
});
}
function showDices() {
document.querySelectorAll('.dice').forEach(function (e) {
e.style.display = 'block';
});
}
function isDicesHidden() {
var hidden = true;
document.querySelectorAll('.dice').forEach(function (e) {
hidden = hidden && (e.style.display === 'none');
});
return hidden;
}