Renderer upload manager: streaming legacy bridge, frameStream=subdata, staticAllocator=yes, buffers=4, ring=16384KB, sync=yes
using ARB_vertex_buffer_object memory
vertex cache: frame-temp uploads routed through renderer upload stream (16384KB per frame buffer)
using ARB2 renderSystem
: interaction color mode = packed env16.xy (auto=packed env16.xy, override=auto)
openQ4: fatal signal SIGSEGV (11), exiting without unsafe engine shutdown
<img width="850" height="236" alt="Image" src="https://github.com/user-attachments/assets/01487d69-649f-4bd3-a936-d8540425c793" />
The game crashes instantly on launch with a segmentation fault (
SIGSEGV). Based on the log output, the crash occurs right after initializing the renderer upload manager while trying to routeframe-temp uploadsusing the legacyARB2render system on Apple Silicon hardware.Environment
Steps to Reproduce
openQ4on a Mac with an M5 chip running macOS Tahoe.Crash Log / Console Output