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config.py
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137 lines (112 loc) · 4.99 KB
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import pygame
import os
class Config:
# Screen dimensions
SCREEN_WIDTH = 512
SCREEN_HEIGHT = 512
# Colors
WHITE = (255, 255, 255)
PINK = (225, 158, 176)
BLUE = (212, 223, 230)
GREEN = (185, 212, 199)
GREY = (193, 193, 193)
YELLOW = (244, 226, 178)
PURPLE = (223, 186, 255)
# Font settings
FONT_NAME = "sunnyspellsregular"
FONT_SIZE = 20
# Background Paths
BACKGROUND_PATH = "Sprites/back.jpg"
LOGO_PATH = "Sprites/logo.png"
BGM_PATH = "bgm.wav"
# Button paths
CONTINUE_PATH = "Sprites/Button/continue.png"
CONTINUE_HOVER_PATH = "Sprites/Button/continue_hover.png"
CONTINUE_PATH = "Sprites/Button/continue.png"
CONTINUE_HOVER_PATH = "Sprites/Button/continue_hover.png"
NEW_GAME_PATH = "Sprites/Button/new_game.png"
NEW_GAME_HOVER_PATH = "Sprites/Button/new_game_hover.png"
FEED_PATH = "Sprites/Button/feed.png"
FEED_HOVER_PATH = "Sprites/Button/feed_hover.png"
HAPPY_PATH = "Sprites/Button/happy.png"
HAPPY_HOVER_PATH = "Sprites/Button/happy_hover.png"
PLAY_PATH = "Sprites/Button/play.png"
PLAY_HOVER_PATH = "Sprites/Button/play_hover.png"
SLEEP_PATH = "Sprites/Button/sleep.png"
SLEEP_HOVER_PATH = "Sprites/Button/sleep_hover.png"
BACK_PATH = "Sprites/Button/back.png"
BACK_HOVER_PATH = "Sprites/Button/back_hover.png"
GAME1_PATH = "Sprites/Button/game1.png"
GAME1_HOVER_PATH = "Sprites/Button/game1_hover.png"
GAME2_PATH = "Sprites/Button/game2.png"
GAME2_HOVER_PATH = "Sprites/Button/game2_hover.png"
X_PATH = "Sprites/Button/x.png"
X_HOVER_PATH = "Sprites/Button/x_hover.png"
# Level 1 Pet Paths
L1_HAPPY1_PATH = "Sprites/Level1/Happy/happy1.png"
L1_HAPPY2_PATH = "Sprites/Level1/Happy/happy2.png"
L1_HAPPY3_PATH = "Sprites/Level1/Happy/happy3.png"
L1_UNHAPPY1_PATH = "Sprites/Level1/Unhappy/unhappy1.png"
L1_UNHAPPY2_PATH = "Sprites/Level1/Unhappy/unhappy2.png"
L1_UNHAPPY3_PATH = "Sprites/Level1/Unhappy/unhappy3.png"
L1_IDLE1_PATH = "Sprites/Level1/Idle/idle1.png"
L1_IDLE2_PATH = "Sprites/Level1/Idle/idle2.png"
L1_IDLE3_PATH = "Sprites/Level1/Idle/idle3.png"
L1_IDLE4_PATH = "Sprites/Level1/Idle/idle4.png"
L1_ASLEEP1_PATH = "Sprites/Level1/Asleep/asleep1.png"
L1_ASLEEP2_PATH = "Sprites/Level1/Asleep/asleep2.png"
L1_ASLEEP3_PATH = "Sprites/Level1/Asleep/asleep3.png"
L1_EATING1_PATH = "Sprites/Level1/Eating/eating1.png"
L1_EATING2_PATH = "Sprites/Level1/Eating/eating2.png"
# Level 2 Pet Paths
L2_HAPPY1_PATH = "Sprites/Level2/Happy/happy1.png"
L2_HAPPY2_PATH = "Sprites/Level2/Happy/happy2.png"
L2_HAPPY3_PATH = "Sprites/Level2/Happy/happy3.png"
L2_UNHAPPY1_PATH = "Sprites/Level2/Unhappy/unhappy1.png"
L2_UNHAPPY2_PATH = "Sprites/Level2/Unhappy/unhappy2.png"
L2_UNHAPPY3_PATH = "Sprites/Level2/Unhappy/unhappy3.png"
L2_IDLE1_PATH = "Sprites/Level2/Idle/idle1.png"
L2_IDLE2_PATH = "Sprites/Level2/Idle/idle2.png"
L2_IDLE3_PATH = "Sprites/Level2/Idle/idle3.png"
L2_IDLE4_PATH = "Sprites/Level2/Idle/idle4.png"
L2_ASLEEP1_PATH = "Sprites/Level2/Asleep/asleep1.png"
L2_ASLEEP2_PATH = "Sprites/Level2/Asleep/asleep2.png"
L2_ASLEEP3_PATH = "Sprites/Level2/Asleep/asleep3.png"
L2_EATING1_PATH = "Sprites/Level2/Eating/eating1.png"
L2_EATING2_PATH = "Sprites/Level2/Eating/eating2.png"
# Level 3 Pet Paths
L3_HAPPY1_PATH = "Sprites/Level3/Happy/happy1.png"
L3_HAPPY2_PATH = "Sprites/Level3/Happy/happy2.png"
L3_HAPPY3_PATH = "Sprites/Level3/Happy/happy3.png"
L3_UNHAPPY1_PATH = "Sprites/Level3/Unhappy/unhappy1.png"
L3_UNHAPPY2_PATH = "Sprites/Level3/Unhappy/unhappy2.png"
L3_UNHAPPY3_PATH = "Sprites/Level3/Unhappy/unhappy3.png"
L3_IDLE1_PATH = "Sprites/Level3/Idle/idle1.png"
L3_IDLE2_PATH = "Sprites/Level3/Idle/idle2.png"
L3_IDLE3_PATH = "Sprites/Level3/Idle/idle3.png"
L3_IDLE4_PATH = "Sprites/Level3/Idle/idle4.png"
L3_ASLEEP1_PATH = "Sprites/Level3/Asleep/asleep1.png"
L3_ASLEEP2_PATH = "Sprites/Level3/Asleep/asleep2.png"
L3_ASLEEP3_PATH = "Sprites/Level3/Asleep/asleep3.png"
L3_EATING1_PATH = "Sprites/Level3/Eating/eating1.png"
L3_EATING2_PATH = "Sprites/Level3/Eating/eating2.png"
# Health paths
FULL_HEART_PATH = "Sprites/Bars/full_heart.png"
EMPTY_HEART_PATH = "Sprites/Bars/empty_heart.png"
FULL_FISH_PATH = "Sprites/Bars/full_fish.png"
EMPTY_FISH_PATH = "Sprites/Bars/empty_fish.png"
FULL_PAW_PATH = "Sprites/Bars/full_paw.png"
EMPTY_PAW_PATH = "Sprites/Bars/empty_paw.png"
FOOD_GRID_PATH = "Sprites/Food/food_grid.png"
TOY_GRID_PATH = "Sprites/Toy/toy_grid.png"
# Helper method for loading images
@staticmethod
def load_image(path, alpha=False):
"""Loads an image from the specified path."""
if os.path.exists(path):
if alpha:
return pygame.image.load(path).convert_alpha()
return pygame.image.load(path).convert()
else:
print(f"Image not found: {path}")
return None