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Copy pathpuzzle.cpp
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319 lines (277 loc) · 6.74 KB
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#include "puzzle.h"
#include "Random.h"
#include <algorithm>
#include <array>
#include <cassert>
#include <cstddef>
#include <iostream>
#include <random>
#include <vector>
#include <cstdlib>
// constructors
Puzzle::Puzzle(InitType initChoice)
: m_cells { init_cells(initChoice) }
, m_emptyCell1D { init_empty_cell_1d() }
, m_emptyCell2D { init_empty_cell_2d() } {}
Puzzle::Puzzle() : Puzzle (InitType{randomOrder}) {}
// status methods
int Puzzle::empty_cell_1d() const
{
return m_emptyCell1D;
}
Puzzle::ArrayIdx2D Puzzle::empty_cell_2d() const
{
return m_emptyCell2D;
}
bool Puzzle::is_solved() const
{
return m_is_solved;
}
void Puzzle::update_status()
{
for(int i{0}; i<nCells-1; ++i)
{
if (m_cells[i]>m_cells[i+1]) return;
}
m_is_solved = true;
m_quit = true;
}
void Puzzle::quit()
{
m_quit = true;
}
// movement method
void Puzzle::push(char dir)
{
int iTarget { m_emptyCell2D.i };
int jTarget { m_emptyCell2D.j };
int iStart {};
int jStart {};
switch(dir)
{
case 'u':
iStart = iTarget + 1;
jStart = jTarget ;
if (iStart > nRows-1) return;
break;
case 'd':
iStart = iTarget - 1;
jStart = jTarget ;
if (iStart < 0) return;
break;
case 'l':
iStart = iTarget ;
jStart = jTarget + 1;
if (jStart > nCols-1) return;
break;
case 'r':
iStart = iTarget ;
jStart = jTarget - 1;
if (jStart < 0) return;
break;
case 'q':
m_quit = true;
break;
return;
default:
return;
}
std::swap(m_cells[ iStart*nCols + jStart ],
m_cells[iTarget*nCols + jTarget]);
/* // could also do this if the the operator() overload didn't prevent
* // modifying boxes:
* std::swap((*this)(iStart,jStart), (*this)(iTarget,jTarget));*/
m_emptyCell1D = iStart*nCols + jStart;
m_emptyCell2D.i = iStart;
m_emptyCell2D.j = jStart;
}
// debug methods
bool Puzzle::two_cells_are_equal() const
{
for (int i{0}; i<nCells; ++i)
for (int j{i+1}; j<nCells; ++j)
{
if (m_cells[i] == m_cells[j])
return true;
}
return false;
}
bool Puzzle::max_too_high() const
{
for (int i{0}; i<nCells; ++i)
{
if (m_cells[i] > nCells)
return true;
}
return false;
}
bool Puzzle::min_too_low() const
{
for (int i{0}; i<nCells; ++i)
{
if (m_cells[i] < 1)
return true;
}
return false;
}
// member operator overloads
const int& Puzzle::operator[] (int i) const
{
return m_cells[i];
}
const int& Puzzle::operator() (int i, int j) const
{
return m_cells[i*nRows+j];
}
Puzzle::operator bool() const
{
if (m_quit) return true;
else return false;
}
// private init methods
std::array<int,nCells> Puzzle::init_cells(InitType initChoice)
{
std::array<int,nCells> out {};
// int out[nCells] {};
switch (initChoice)
{
case trivial:
for (std::size_t i{0}; i<nCells; ++i)
{
out[i] = i+1;
}
break;
case reverseTrivial:
for (std::size_t i{0}, j{}; i<nCells; ++i)
{
j = nCells-i;
out[i] = j;
}
break;
case horizSwap:
case vertSwap:
case randomOrderDumber: {
// // debug
// for (int i{0}; i<nCells; ++i)
// std::cout << distrib[i](gen) << "\n";
for (int i{0}; i<nCells; ++i)
{
int pos {Random::get(1,nCells-i)};
int delta {0};
for (int k{0}; k<i; ++k)
{
if (pos+delta == out[k])
{
++delta;
k=-1;
}
}
for (int j{0}; j<i; ++j)
{
if (pos > out[j])
{
++delta;
for (int k{0}; k<i; ++k)
{
if (pos+delta == out[k])
{
++delta;
k=-1;
}
}
}
}
out[i] = pos+delta;
}
break; }
case randomOrderDumb: {
std::array<int,nCells> guesses {};
for (int i{0}; i<nCells; ++i)
guesses[i] = i+1;
for (int i{0}; i<nCells; ++i)
{
int pos {Random::get(0,nCells-1-i)};
int delta {0};
int delta1 {0};
int delta2 {0};
for (int j{0}; j<pos; ++j)
{
if (guesses[j] == 0) ++delta1;
}
for (int d{0}; d<=delta1; ++d)
{
if (guesses[pos+delta2+d] == 0)
{
++delta2;
--d;
}
}
delta = delta1 + delta2;
guesses[pos+delta] = 0;
out[i] = pos+delta+1;
}
break; }
default:
case randomOrder:
std::vector<int> guesses(nCells);
for (int i{1}; auto& guess : guesses)
{
guess = i;
++i;
}
for (auto& cell : out)
{
int maxIdx { static_cast<int>(guesses.size()-1) };
int pos { Random::get(0,maxIdx) };
cell = guesses[pos];
guesses.erase(guesses.begin() + pos);
}
break;
}
// copy elision verified with g++
return out;
}
int Puzzle::init_empty_cell_1d()
{
for (int i{0}; i<nCells; ++i)
if (m_cells[i]==nCells) return i;
return -1;
}
Puzzle::ArrayIdx2D Puzzle::init_empty_cell_2d()
{
int i { m_emptyCell1D / nCols };
int j { m_emptyCell1D % nCols };
return Puzzle::ArrayIdx2D { i, j };
}
// non-member operator overloads
std::ostream& operator<<(std::ostream& out, const Puzzle& puzzle)
{
for(std::size_t i{0}; i<nCells; ++i)
{
// formatting shall be fixed using formatting modifiers
// we shall get rid of the tab character while doing so
if (puzzle[i] != nCells)
out << puzzle[i];
else
out << " ";
if ((i+1)%nCols == 0)
out << "\n";
else
out << "\t";
}
return out;
}
std::istream& operator>>(std::istream& in, Puzzle& puzzle)
{
char dir {};
while(in.peek() != '\n') // iterate until '\n' is found...
{
// consider handling this also in production
assert(in && "Puzzle: in is in failstate");
in >> dir;
while (in.peek() == ' ') in.ignore();
puzzle.push(dir);
}
in.ignore(); // ... and remove '\n' from stream
return in;
}