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Blackjack.py
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212 lines (157 loc) · 5.38 KB
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import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,
'Queen':10, 'King':10, 'Ace':11}
playing = True
class Card:
def __init__(self,suit,rank):
self.suit=suit
self.rank=rank
def __str__(self):
return self.rank + ' of ' + self.suit
class Deck:
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit,rank))
def __str__(self):
deck_comp=''
for card in self.deck:
deck_comp+='\n'+card.__str__()
return deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
return self.deck.pop()
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces
def __str__(self):
CC=""
for card in self.cards:
CC+=card.__str__()
return CC
def add_card(self,card):
self.cards.append(card)
self.value+= values[card.rank]
if values[card.rank]==11:
self.aces+=1
def adjust_for_ace(self):
while self.value>21 and self.aces:
self.value-=10
self.aces-=1
class Chips:
def __init__(self):
self.total = 100 # This can be set to a default value or supplied by a user input
self.bet = 0
def __str__(self):
return str(self.bet)+','+str(self.total)
def win_bet(self):
self.total+=self.bet
def lose_bet(self):
self.total-=self.bet
def take_bet(chips):
while True:
chips.bet=int(input('enter amt'))
if chips.bet>chips.total:
print('not enough funds')
continue
else:
break
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck,hand):
global playing # to control an upcoming while loop
while True:
xc=input('hit(h) or stand(s) ')
if xc=='h':
hit(deck,hand)
elif xc=='s':
print('player stands dealer is playing')
playing=False
else:
print('please enter again')
continue
break
def show_some(player,dealer):
print('\nDealers hand')
print('<card hidden>')
print(dealer.cards[1])
print(dealer.value)
print("\nPlayers Hand:", *player.cards, sep='\n ')
print(player.value)
def show_all(player,dealer):
print('\nDealer hand',*dealer.cards , sep='\n')
print('\nDealers value',dealer.value)
print('\nPlayers hand',*player.cards , sep='\n')
print('\nPlayers value',player.value)
def player_busts(chips):
print('player busts')
chips.lose_bet()
def player_wins(chips):
print('player wins')
chips.win_bet()
def dealer_busts(chips):
print('player wins')
chips.win_bet()
def dealer_wins(chips):
print('dealer wins')
chips.lose_bet
def push():
print('Its a push')
while True:
print('welcome to blackjack')
# Print an opening statement
deck=Deck()
deck.shuffle()
# Create & shuffle the deck, deal two cards to each player
player=Hand()
dealer=Hand()
player.add_card(deck.deal())
player.add_card(deck.deal())
dealer.add_card(deck.deal())
dealer.add_card(deck.deal())
# Set up the Player's chips
player_chips=Chips()
# Prompt the Player for their bet
take_bet(player_chips)
# Show cards (but keep one dealer card hidden)
show_some(player,dealer)
while playing: # recall this variable from our hit_or_stand function
# Prompt for Player to Hit or Stand
hit_or_stand(deck,player)
# Show cards (but keep one dealer card hidden)
show_some(player,dealer)
# If player's hand exceeds 21, run player_busts() and break out of loop
if player.value>21:
player_busts(player_chips)
break
# If Player hasn't busted, play Dealer's hand until Dealer reaches 17
if player.value<=21:
while dealer.value<17:
hit(deck,dealer)
# Show all cards
show_all(player,dealer)
# Run different winning scenarios
if dealer.value > 21:
dealer_busts(player_chips)
elif dealer.value > player.value:
dealer_wins(player_chips)
elif dealer.value < player.value:
player_wins(player_chips)
else:
push()
# Inform Player of their chips total
print('players winnings stand at ',player_chips.total)
# Ask to play again
new_game=input('Do you want to play again y or n ')
if new_game=='y':
playing=True
continue
else:
break