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tool_mouse.v
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184 lines (158 loc) · 3.37 KB
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// Copyright (c) 2020-2022 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by a MIT license
// that can be found in the LICENSE file.
module ui
import gg
import time
import sokol.sapp
const click_interval = 200 // ms
const system_mouse_cursor = {
'default': sapp.MouseCursor.default
'arrow': sapp.MouseCursor.arrow
'ibeam': sapp.MouseCursor.ibeam
'crosshair': sapp.MouseCursor.crosshair
'pointing_hand': sapp.MouseCursor.pointing_hand
'resize_ew': sapp.MouseCursor.resize_ew
'resize_ns': sapp.MouseCursor.resize_ns
'resize_nwse': sapp.MouseCursor.resize_nwse
'resize_nesw': sapp.MouseCursor.resize_nesw
'resize_all': sapp.MouseCursor.resize_all
'not_allowed': sapp.MouseCursor.not_allowed
}
pub enum MouseAction {
up
down
}
// MouseButton is same to sapp.MouseButton
pub enum MouseButton {
invalid = 256
left = 0
right = 1
middle = 2
}
pub struct MouseEvent {
pub:
x int
y int
button MouseButton
action MouseAction
mods KeyMod
}
pub struct ScrollEvent {
pub:
x f64
y f64
mouse_x f64
mouse_y f64
}
pub struct MouseMoveEvent {
pub:
x f64
y f64
mouse_button int
// TODO enum
}
pub enum Cursor {
hand
arrow
ibeam
}
// Inspiration from 2048 game
struct Pos {
mut:
x int = -1
y int = -1
}
struct TouchInfo {
mut:
start Touch
move Touch
end Touch
button int
}
struct Touch {
mut:
pos Pos
time time.Time
}
struct Mouse {
mut:
window &Window = unsafe { nil }
pos Pos
id string
states []string
active bool
size int = 20
adj [2]f32
}
pub const mouse_system = '_system_'
pub const mouse_hidden = '_hidden_mouse_'
pub fn (mut m Mouse) init(w &Window) {
m.window = w
}
pub fn (mut m Mouse) update() {
m.active = m.states.len > 0
if m.active {
m.id = m.states.last()
if m.id in ['text', 'vmove'] {
m.adj[0], m.adj[1] = 0.5, 0.5
} else {
m.adj[0], m.adj[1] = 0.0, 0.0
}
// println("update current mouse: $m.id")
}
ids := m.id.split(':')
if m.id == mouse_system {
m.states.clear()
}
sapp.set_mouse_cursor(system_mouse_cursor[if ids.len > 1 { ids[1] } else { 'default' }])
sapp.show_mouse(ids[0] == mouse_system || !m.active)
}
pub fn (mut m Mouse) start(id string) {
if m.states.len == 0 || id != m.states.last() {
m.states << if m.window.ui.has_img(id) || id == mouse_hidden || id.starts_with('_system_:') {
id
} else {
mouse_system
}
m.update()
}
}
pub fn (mut m Mouse) stop() {
if m.active {
// println("stop mouse")
m.states.delete_last()
m.start('_system_')
// println("${m.states}")
m.update()
}
}
pub fn (mut m Mouse) stop_last(id string) {
if m.active && id == m.states.last() {
// println("stop last mouse $id")
m.states.delete_last()
m.start('_system_')
// println("${m.states}")
m.update()
}
}
pub fn (mut m Mouse) update_pos(x f64, y f64) {
if m.active {
m.pos.x, m.pos.y = int(x), int(y)
}
}
pub fn (mut m Mouse) update_event(e &gg.Event) {
m.pos.x, m.pos.y = int(e.mouse_x / m.window.dpi_scale), int(e.mouse_y / m.window.dpi_scale)
}
pub fn (mut m Mouse) draw() {
m.draw_device(mut m.window.ui.dd)
}
pub fn (mut m Mouse) draw_device(mut d DrawDevice) {
if m.active {
m.window.ui.draw_device_img(d, m.id, m.pos.x - int(m.size * m.adj[0]),
m.pos.y - int(m.size * m.adj[1]), m.size, m.size)
}
}
pub fn show_mouse(state bool) {
sapp.show_mouse(state)
}