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43 changes: 43 additions & 0 deletions .github/workflows/static.yml
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# Simple workflow for deploying static content to GitHub Pages
name: Deploy static content to Pages

on:
# Runs on pushes targeting the default branch
push:
branches: ["main"]

# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:

# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write

# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
concurrency:
group: "pages"
cancel-in-progress: false

jobs:
# Single deploy job since we're just deploying
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Pages
uses: actions/configure-pages@v5
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
# Upload entire repository
path: '.'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v5
1 change: 1 addition & 0 deletions README.md
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- **Different Gamemodes** - Multiple working gamemodes such as the Ball, Wave, Cube, UFO, Mini portals and Speed portals!
- **Practice Mode** - Practice mode is still very buggy at the time. Currently, you can press Z to add a checkpoint, or X to delete a checkpoint, and P to enable and disable Practice mode!
- **Extra Settingss** - You can enable and disable Noclip or Show Hitboxes from the pause menu in a level, along with other settings, like the level percentage!
- **Low Detail Mode (LDM)** - Automatically enables on low-performance devices to improve frame rate by disabling particle effects and optimizing rendering. Can be manually controlled via URL parameter (?ldm) or localStorage.

## What we hope to see added in the future:
- **All Gamemodes** - This will allow every official main level to be playable, along with others that require currently un-implemented gamemodes.
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