 Feature parity with mechanics from [old Welcome To Hell](https://github.com/wthrblx/archive): - [ ] Box - [ ] BoxSpawner - [x] Button - [x] ButtonDeactivator - [ ] Carryable - [x] Checkpoint - [X] Conveyor - [x] Damager - [ ] Dialog - [ ] Dismounter - [x] DistanceAnchoring - [x] Follower - [x] Hidden - [ ] Interval - [ ] Laser - [ ] LaserTurret - [ ] Launcher - [ ] LightingChanger - [ ] LimitActivations - [X] MovingTexture (as ScrollingImage and ScrollingTexture) - [ ] Node - [X] OneWay - [ ] ParticleEmitter - [ ] PhysicMover - [ ] PropertyChanger - [x] Seat - [ ] Sequencer - [x] Shover - [ ] SoundPlayer - [x] Teleporter - [X] TeleporterDestination - [x] Tripper - [x] Turret - [ ] TweenMover - [ ] Vanisher - [ ] Vine - [x] Wind - [ ] Zipline Let's go goys! We can defeat the tyrannical EToH! We can do this!
Feature parity with mechanics from old Welcome To Hell:
Let's go goys! We can defeat the tyrannical EToH! We can do this!