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story(game-design): define 1v1 battle game mechanics #152

@Zaba505

Description

@Zaba505

Description

As a game developer, I need to define the core game mechanics for 1v1 battles so that bot developers understand how to design their bots and the game engine can be implemented consistently.

This story focuses on defining:

  • Bot Actions: What types of actions a bot can perform (e.g., move, fire, rotate, shield)
  • Action Mechanics: How each action works in detail (e.g., fire a single bullet vs fire a volley of bullets, movement speed and direction)
  • Bot Characteristics: What attributes/stats a bot can have (e.g., mass, acceleration, health, defense, energy)
  • Characteristic Impact: How each characteristic affects bot behavior and action effectiveness
  • Equipment Types: What equipment can be equipped to a bot (e.g., machine gun, pistol, armor plate, energy shield, thrusters)
  • Equipment Effects: How each piece of equipment modifies bot characteristics and available actions

Acceptance Criteria

  • Document all available bot actions with descriptions of how they function
  • Define the relationship between actions (e.g., action costs, cooldowns, energy requirements)
  • List all bot characteristics/attributes with their purpose and valid ranges
  • Explain how each characteristic impacts bot performance and action outcomes
  • Catalog all equipment types available to bots
  • Define how equipment modifies bot characteristics (e.g., armor increases defense but adds mass)
  • Specify which equipment enables or enhances specific actions
  • Create decision records (ADRs) for significant game balance and mechanics choices
  • Update user journey documentation to reflect how these mechanics support the player experience

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