Description
As a game developer, I need to define the core game mechanics for 1v1 battles so that bot developers understand how to design their bots and the game engine can be implemented consistently.
This story focuses on defining:
- Bot Actions: What types of actions a bot can perform (e.g., move, fire, rotate, shield)
- Action Mechanics: How each action works in detail (e.g., fire a single bullet vs fire a volley of bullets, movement speed and direction)
- Bot Characteristics: What attributes/stats a bot can have (e.g., mass, acceleration, health, defense, energy)
- Characteristic Impact: How each characteristic affects bot behavior and action effectiveness
- Equipment Types: What equipment can be equipped to a bot (e.g., machine gun, pistol, armor plate, energy shield, thrusters)
- Equipment Effects: How each piece of equipment modifies bot characteristics and available actions
Acceptance Criteria
Related Issues
N/A
Description
As a game developer, I need to define the core game mechanics for 1v1 battles so that bot developers understand how to design their bots and the game engine can be implemented consistently.
This story focuses on defining:
Acceptance Criteria
Related Issues
N/A