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Adjust ammo cost scaling and numbers, fix god mode damage bug, fix ammo crate manufacturing cost#245

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MartyX5555 merged 1 commit intoACE-Project-Team:devfrom
Ally-for-Hire:points-and-damage-fixes-origin
Mar 9, 2026
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Adjust ammo cost scaling and numbers, fix god mode damage bug, fix ammo crate manufacturing cost#245
MartyX5555 merged 1 commit intoACE-Project-Team:devfrom
Ally-for-Hire:points-and-damage-fixes-origin

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  • Fixed bugs where players in god mode would still take ACF damage
  • Fixed bug where ammo crates basically didn't have manufacturing cost due to auto-fallback
  • Adjusted numbers so point cost is no longer unfairly weighted against low ROF weapons
  • Lowered the point cost of side armor (2.2x -> 1.8x)
  • Lowered the point cost of APFSDS (1.2x -> 1.05x)
  • Min ROF lowered (6RPM -> 4RPM)
  • Made CHF, FLR, and SM all have a cost multiplier of 1x instead of 0x (which should have no practical difference)

There are a lot of messy git diffs that don't actually change anything in this one sorry!

@Ally-for-Hire Ally-for-Hire changed the title Adjust damage protection and ammo cost scaling Adjust ammo cost scaling and numbers, fix god mode damage bug, fix ammo crate manufacturing cost Mar 9, 2026
@MartyX5555 MartyX5555 merged commit 56f66ea into ACE-Project-Team:dev Mar 9, 2026
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@Ally-for-Hire Ally-for-Hire deleted the points-and-damage-fixes-origin branch April 12, 2026 16:31
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2 participants