Godot 4.6 project. Uses godot-kit for CLI-driven development.
godot-dev download-engine # download Godot 4.6-stable
godot-dev setup # install gdtoolkit (needs Python)- scenes/level.tscn — main level with platforms, spikes, coins, goal
- scenes/player.tscn — CharacterBody2D with jump/dash/wall-slide
- scripts/ — game.gd, player.gd, moving_platform.gd, spike.gd, collectible.gd, goal.gd
- addons/repl_bridge — HTTP API on port 6009 (runtime control)
- addons/godot_kit_bridge — HTTP API on port 6008 (editor control)
godot-dev launch # launch game (debugger on :6007)
godot-dev game tree # dump live scene tree
godot-dev game eval "expr" # run GDScript in running game
godot-dev game set /root/Level/Player speed 500
godot-dev lint && godot-dev format
godot-dev validate # lint + Godot 3.x compat checkSee CLAUDE.md for full CLI reference and real-world workflow notes.