fix: stop mobile selection handles from collapsing selection on tap#1200
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Wrap the left/right drag handle in a dedicated _SelectionDragHandle that fills the outer touch rect with its own RawGestureDetector, owns the pan recognizer, and registers a no-op tap recognizer so it wins the gesture arena over the editor's tap recognizer below. This stops a finger lift on the handle from collapsing the selection back to a caret. Also expand the handle's hit area to the platform minimum touch target (44pt iOS / 48dp Android), anchoring growth away from the visible ball so the ball position is unchanged.
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Wrap the left/right drag handle in a dedicated _SelectionDragHandle that fills the outer touch rect with its own RawGestureDetector, owns the pan recognizer, and registers a no-op tap recognizer so it wins the gesture arena over the editor's tap recognizer below. This stops a finger lift on the handle from collapsing the selection back to a caret.
Also expand the handle's hit area to the platform minimum touch target (44pt iOS / 48dp Android), anchoring growth away from the visible ball so the ball position is unchanged.