Full Changelog: v4.2.0...v4.3.0
Update
- Now supports stereoscopic rendering for overlays. Set the flag
sideBySide3Dfor an overlay payload and it will split the texture in two and show one part for each eye in VR. - Added flag to show/hide the laser pointer intersect indicator dot with
input.mousePointer. - Now automatically supports multiple pointers when input is enabled.