use animator transform for PoseHandler in remote players#537
Merged
dooly123 merged 2 commits intoBasisVR:developerfrom Feb 16, 2026
Merged
use animator transform for PoseHandler in remote players#537dooly123 merged 2 commits intoBasisVR:developerfrom
dooly123 merged 2 commits intoBasisVR:developerfrom
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That will cause a performance degradation. I'm happy to merge it if you pre-store the transform as the other one was. |
Collaborator
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crossing my fingers that its all ok :) basically desktop and vr are identical in operation over the network so should all be good |
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My avatar's animator is a child of the
BasisAvatarcomponent, which does not seem like it should be unsupported according to the docs and some comments I found in the code.I changed the PoseHandler to reference the animator's transform (instead of the root transform of BasisAvatar) which seems to align with the code on the sender side.
I only tested this fix in desktop mode but before the change, the avatar was stuck in T-Pose at origin on remote clients, and after the change, it seemed to work normally.