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Welcome to the Frame wiki!
- Getting Started
- Backgrounds
- Animated Textures & UV Mapping
- Borders
- Screens
Backgrounds (mode, order, parallax) This will explain how to create a simple background, going into the different picture modes, and introducing the parallax effect.
Animated Textures & UV Mapping (size, frame, frametime) This will brush on how to set the UV size, frame, and animation frametime, with two goals: making an animated texture, and allowing for setting the UV.
Borders (pan, scale, region) This will explore more complicated concepts, like ordering layers, panning layers to the sides of the screen, scaling and setting a repeating texture, with the goal of creating borders.
Screens (visible, maximized, color) The code-centric category, will explain how to check the screen the host is on, set the visibility of layers based on the current screen (maximized or minimized), and how to force a layer to appear maximized. Will include a snippet for playing and stopping a song when the player starts and stops rendering the preview.