Warning
BloodMoonPZ is discontinued and no longer actively maintained. The project is still public and still usable as-is for anyone who wants to run it, study it, or build from it, but there is no active roadmap, no community hub, and no support channel behind it anymore.
We are a multinational group of friends who put together this Project Zomboid server for fun.
No corporate backing, no big team—just us building something we enjoy.
We are 2 senior backend developers, 1 sysadmin & senior DevOps, and 3 Game Masters (GMs). Together we are creating a custom PvP server for Project Zomboid with custom mods and a lot of enthusiasm. If you stumble upon our org or our server, welcome.
We run dev, staging, and production environments and put real time into keeping everything running and improving.
| Resource | Per month |
|---|---|
| Servers (dev, staging, production) | $150+ |
| Senior backend (2 devs × 8h/day) | ~480 h |
| Sysadmin & DevOps (1 × 8h/day) | ~240 h |
| Game Masters (3 GMs, monitoring & config, >10h/day each) | 900+ h |
No investors, no sponsors—just us. We never built this as a business; it was a passion project from the team.
Rough equivalent at current market rates (senior dev/DevOps $70–90/h, GM/ops $20–30/h): $80k/month. For reference only.
BloodMoonPZ remains online here as a public snapshot of the work. If you want to run it, inspect it, or repurpose parts of it, go ahead. Just do it knowing that:
- there is no active maintenance
- there is no official community channel
- there is no donation or support program
- what is here should be treated as archived but still usable
Everything here is in alpha and subject to change. All rights reserved.
Blood Moon Project Zomboid — custom PvP server. Survive, fight, conquer. 🧟
