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149 changes: 138 additions & 11 deletions code/modules/projectiles/guns/smartgun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,10 @@
var/recycletime = 120
var/cover_open = FALSE

var/lock_range = 2
var/aim_assist = FALSE
var/image/autoshot_image

/obj/item/weapon/gun/smartgun/Initialize(mapload, ...)
ammo_primary_def = GLOB.ammo_list[ammo_primary_def] //Gun initialize calls replace_ammo() so we need to set these first.
ammo_secondary_def = GLOB.ammo_list[ammo_secondary_def]
Expand All @@ -112,6 +116,11 @@
battery = new /obj/item/smartgun_battery(src)
muzzle_flash = "muzzle_flash_blue"
muzzle_flash_color = COLOR_MUZZLE_BLUE
autoshot_image = image('icons/effects/effects.dmi', null, "lock")
autoshot_image.layer = ABOVE_XENO_LAYER
autoshot_image.plane = GAME_PLANE
autoshot_image.appearance_flags = RESET_COLOR|RESET_ALPHA|RESET_TRANSFORM|KEEP_APART
autoshot_image.alpha = 190
. = ..()
if(has_cover)
desc += SPAN_INFO("\nAlt-click it to open the feed cover and allow for reloading.")
Expand Down Expand Up @@ -294,6 +303,29 @@
else
button.icon_state = "template"

/datum/action/item_action/smartgun/toggle_aim_assist/New(Target, obj/item/holder)
. = ..()
name = "Toggle Aim Assist"

action_icon_state = "autofire"
button.name = name
button.overlays.Cut()
button.overlays += image('icons/mob/hud/actions.dmi', button, action_icon_state)

/datum/action/item_action/smartgun/toggle_aim_assist/action_activate()
. = ..()
var/obj/item/weapon/gun/smartgun/smortgun = holder_item
smortgun.toggle_aim_assist(usr)

/datum/action/item_action/smartgun/toggle_aim_assist/proc/update_icon()
if(!holder_item)
return
var/obj/item/weapon/gun/smartgun/smortgun = holder_item
if(smortgun.aim_assist)
button.icon_state = "template_on"
else
button.icon_state = "template"

/datum/action/item_action/smartgun/toggle_accuracy_improvement/New(Target, obj/item/holder)
. = ..()
name = "Toggle Accuracy Improvement"
Expand Down Expand Up @@ -471,6 +503,9 @@
set_gun_config_values()

/obj/item/weapon/gun/smartgun/Fire(atom/target, mob/living/user, params, reflex = 0, dual_wield)
if(aim_assist && !auto_fire)
target = get_assist_target(user, target)

if(!requires_battery)
return ..()

Expand Down Expand Up @@ -534,19 +569,54 @@
TAF.update_icon()
auto_fire()

/obj/item/weapon/gun/smartgun/proc/toggle_aim_assist(mob/user, silent)
if(!silent)
to_chat(user, "[icon2html(src, user)] You [aim_assist ? "<B>disable</b>" : "<B>enable</b>"] \the [src]'s aim assist.")
balloon_alert(user, "aim assist [aim_assist? "disabled" : "enabled"]")
playsound(loc,'sound/machines/click.ogg', 25, 1)

aim_assist = !aim_assist

if(aim_assist)
enable_auto_aim(user)
else
disable_auto_aim(user)

/obj/item/weapon/gun/smartgun/proc/enable_auto_aim(mob/user)
drain += 50
START_PROCESSING(SSobj, src)
var/datum/action/item_action/smartgun/toggle_aim_assist/aim_assist_action = locate(/datum/action/item_action/smartgun/toggle_aim_assist) in actions
aim_assist_action.update_icon()
recalculate_attachment_bonuses()

/obj/item/weapon/gun/smartgun/proc/disable_auto_aim(mob/user)
drain -= 50
var/datum/action/item_action/smartgun/toggle_aim_assist/aim_assist_action = locate(/datum/action/item_action/smartgun/toggle_aim_assist) in actions
aim_assist_action.update_icon()
recalculate_attachment_bonuses()

/obj/item/weapon/gun/smartgun/proc/reset_autoshot_image()
autoshot_image.loc = null
autoshot_image.pixel_x = 0
autoshot_image.pixel_y = 0

/obj/item/weapon/gun/smartgun/proc/set_autoshot_image(mob/living/target)
autoshot_image.loc = target
autoshot_image.pixel_x = -target.pixel_x // -16 is counted by -(-16)
autoshot_image.pixel_y = -target.pixel_y

/obj/item/weapon/gun/smartgun/proc/auto_fire()
if(auto_fire)
drain += 150
if(!motion_detector)
START_PROCESSING(SSobj, src)
if(!auto_fire)
START_PROCESSING(SSobj, src)
else
drain -= 150
if(!motion_detector)
STOP_PROCESSING(SSobj, src)

/obj/item/weapon/gun/smartgun/process()
if(!auto_fire && !motion_detector)
if(!auto_fire && !motion_detector && !aim_assist)
STOP_PROCESSING(SSobj, src)
if(aim_assist && last_fired + 1 SECONDS <= world.time)
reset_autoshot_image()
if(auto_fire)
auto_prefire()
if(motion_detector)
Expand All @@ -572,6 +642,56 @@
TAF.update_icon()
auto_fire()

/obj/item/weapon/gun/smartgun/proc/get_assist_target(mob/living/user, target)
if(!aim_assist)
return target

var/dist_unconscious = 9999
var/dist_conscious = 9999

var/mob/living/unconscious_target = null
var/mob/living/conscious_target = null
for(var/mob/living/targetted_mob in range(lock_range, target) & oviewers(user.get_maximum_view_range(), user))
if(targetted_mob.invisibility)
continue
if(HAS_TRAIT(targetted_mob, TRAIT_ABILITY_BURROWED))
continue
if(targetted_mob.is_ventcrawling)
continue
if(targetted_mob.stat == DEAD)
continue // No dead or non living.

if(iff_enabled && targetted_mob.get_target_lock(user.faction_group))
continue

var/dist = get_dist_sqrd(user, targetted_mob)

if(targetted_mob.stat == UNCONSCIOUS && dist_unconscious > dist)
dist_unconscious = dist
unconscious_target = targetted_mob
else if(dist_conscious > dist)
dist_conscious = dist
conscious_target = targetted_mob

if(conscious_target)
set_autoshot_image(conscious_target)
. = conscious_target
else if(unconscious_target)
set_autoshot_image(unconscious_target)
. = unconscious_target
else
. = target
reset_autoshot_image()

/obj/item/weapon/gun/smartgun/wield(mob/living/user)
. = ..()
user.client.images |= autoshot_image

/obj/item/weapon/gun/smartgun/unwield(mob/user)
. = ..()
user.client?.images -= autoshot_image
reset_autoshot_image()

/obj/item/weapon/gun/smartgun/proc/get_target(mob/living/user)
var/list/conscious_targets = list()
var/list/unconscious_targets = list()
Expand Down Expand Up @@ -674,12 +794,9 @@
/obj/item/weapon/gun/smartgun/proc/motion_detector()
if(motion_detector)
drain += 15
if(!auto_fire)
START_PROCESSING(SSobj, src)
if(!motion_detector)
START_PROCESSING(SSobj, src)
else
drain -= 15
if(!auto_fire)
STOP_PROCESSING(SSobj, src)

//CO SMARTGUN
/obj/item/weapon/gun/smartgun/co
Expand Down Expand Up @@ -810,9 +927,19 @@
flags_gun_features = GUN_WY_RESTRICTED|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY
drum_cover_overlay = FALSE
has_cover = FALSE
actions_types = list(
/datum/action/item_action/smartgun/toggle_accuracy_improvement,
/datum/action/item_action/smartgun/toggle_ammo_type,
/datum/action/item_action/smartgun/toggle_aim_assist,
/datum/action/item_action/smartgun/toggle_frontline_mode,
/datum/action/item_action/smartgun/toggle_lethal_mode,
/datum/action/item_action/smartgun/toggle_motion_detector,
/datum/action/item_action/smartgun/toggle_recoil_compensation,
)

/obj/item/weapon/gun/smartgun/l56a2/Initialize(mapload, ...)
. = ..()
toggle_aim_assist(null, TRUE)
MD.iff_signal = FACTION_PMC

/obj/item/weapon/gun/smartgun/l56a2/elite
Expand Down
Binary file modified icons/effects/effects.dmi
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