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change Cameras to hold their View and Projection Matrix, change camera_current to ask the renderer for the current camera, fix matrix_build_lookat, actually use the current Camera's view and projection matrix for rendering #283
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change Cameras to hold their View and Projection Matrix, change camera_current to ask the renderer for the current camera, fix matrix_build_lookat, actually use the current Camera's view and projection matrix for rendering #283
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1faac14ba04091e2855262a4c31dcaa073ea5d45237fccb1ef117066ba61c90d1b97cdcc809abcfe1767a24351862d3298b9b2c15b172a186449e3f05c1627496457b767202e7da4ced799c93fFile filter
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